College of Phantoms

Phantoms haunt musical venues, using their transformations as an excuse to enact their revenge upon the world. They have a love/hate relationship with the public, craving participation in the arts but hating it because they cannot fully participate due to their perceived deformities. Phantoms all wear masks of varying types to disguise their features, revealing them only in a rage and to intimidate the opposition. But they are most devious as keepers of secrets, using their musical talents to lure the unwary into a false sense of security while they systematically destroy all who dare oppose them.

Master of Shadows

When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and thieves’ tools. Additionally, you can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else up to 30 feet away. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful Wisdom (Insight) check against your Charisma (Deception) check determines the source.

Mask of Death

At 3rd level, you turn your deformities to your advantage. Your eyes glow in the dark, bestowing darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. If you take off your mask as a reaction, each creature within 30 feet that can see you must succeed on a Wisdom saving throw against your spell save DC or be frightened until the end of its turn. Once you use this feature, you can’t use it again until you finish a short rest or long rest.

Angel of Music

At 6th level, your singing talent is such that you can use it to make suggestions to those who listen to it. You spend an action and one use of Bardic Inspiration to fascinate all creatures who can hear you. Each creature must make a Wisdom saving through against your spell save DC. If a creature’s saving throw succeeds, it is immune to this feature for 24 hours. If its saving throw fails, the creature becomes charmed for 1 minute. While charmed by this feature, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. You can spend an additional use of Bardic Inspiration to implant a suggestion in a single creature who has already been fascinated by your singing. The suggestion must be worded in such a manner as to make the course of action sound reasonable. The suggested course of action can continue for the entire duration. If you or any of your companions damage the target, the effect ends.

Trapmaster

Starting at 6th level, you double your proficiency bonus in thieves’ tools to set traps. You expend one use of your Bardic Inspiration and spend one minute to create a trap from nearby materials, with a DC to discover or disable the trap equal to your thieves’ tools check. The trap deals damage equal to your Bardic Inspiration die roll in 10-sided dice (so a Bardic Inspiration roll of 1d8 that results in an 8 means the trap inflicts 8d10 damage). The damage type is bludgeoning, piercing, or slashing as determined by the materials to create the trap. You can expend a spell slot to change the damage type to match the damage type of a spell you have prepared that inflicts damage.

Psychic Torment

At 14th level, you gain the ability to torment a creature by tapping into its deepest fears. As an action, you whisper to one creature of your choice within 30 feet that can hear you. The target must make a Wisdom saving throw against your spell save DC. It automatically succeeds if it doesn’t share a language with you, can’t hear you, or is immune to the frightened condition. If it fails its save, the creature takes 10 (3d6) psychic damage and is frightened for 8 hours or until you or your allies attack or damage it. Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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