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Creation Domain

A handful of bold champions are chosen to act as priests and protectors of life. These guardians of the primordial spark are a light in the darkness and hope for those who intend to preserve the natural balance, keeping alive what remains of goodness and hope in the long struggle against the advance of nothingness.

Cleric Level Domain spells
1st create or destroy water, thunderwave
3rd flaming sphere, gust of wind
5th Protection from energy, sleet storm
7th stoneskin, fire shield
9th conjure elemental, reincarnate

Additional Skills

When you choose this domain at 1st level, you gain Proficiency in one type of Artisan’s tools of your choice and in one skill of your choice among Nature, Survival, and Religion.

Sparks of Creation

When you choose this domain at 1st level, you learn one cantrip of your choice from the following: produce flame, ray of frost, shocking grasp, shillelagh. All items on this list are to be considered cleric cantrips.

Disciple of Creation

At 1st level, when casting a cleric spell of 1st level or higher, you can cast a cantrip learned through the Sparks of Creation feature as a bonus action (this feature allows you to ignore the rule of casting spells as a bonus action).

This feature can be used as many times as your Wisdom modifier (minimum 1), then you regain each use you spent after you complete a long rest.

Channel Divinity: Breath of Creation

At 2nd level, you can use Channel Divinity to invoke the power of the elements themselves.

Using an action, you raise your holy symbol to invoke the power of one of the four elements (Fire, Air, Water, or Earth), producing an immediate effect on the battlefield and summoning a mephit (it’s form depending on the element chosen). The creature is summoned to a point within range and remains until it is reduced to 0 hit points, you are rendered unconscious or a minute has passed.

The mephit can receive orders telepathically, acting in the same turn as the summoner, starting from the turn following the one in which it was summoned. A mephit summoned through this feature does not have access to its innate spellcasting feature.

The specific effects produced when you use this feature are described below:

  • Fire: Any creature in a 30 feet cone in front of you is hit by a scorching blast of ash and takes fire damage equal to 1d4 plus your Wisdom modifier; in addition, a steam mephit is summoned.
  • Air: You gain the ability to fly at a speed of 30 feet until the end of your next turn, and any creature, size Large or smaller, within 20 feet of you is pushed back 10 feet by the same mighty wind that lifts you; in addition, a dust mephit is summoned.
  • Water: A sudden and violent downpouring of rain falls on the battlefield in a 30 feet radius around you, extinguishing any nonmagical flame and giving fire resistance to all creatures present until the end of the following turn; in addition, a steam mephit is summoned.
  • Earth: A tremor shakes the ground, creating difficult terrain in an area of 20 feet square beneath you (you must necessarily be in contact with the ground); any creature, size Large or smaller, that is in the area of difficult terrain falls prone ; in addition, a dust mephit is summoned.

Elemental Aegis

At 6th level, you can spend a spell slot of 1st level or higher as a Reaction when you take fire, lightning, cold, or thunder damage. The damage taken is reduced by 1d8 per spell level of the slot spent.

Primeval Strike

At 8th level, you gain the ability to infuse your attacks and spells with primal energy. Once per turn, when you hit a creature with a melee weapon attack or a cantrip learned through Sparks of Creation, you can deal 1d6 additional damage to the target. This damage can be chosen between fire, cold, lightning or thunder, of your choice. This damage increases to 2d6 when you reach 14th level.

Primordial Rhythm

At 17th level, when casting a Creation Domain spell of 1st level or higher, you roll 1d6: if the result is equal to or below the spell level, you regain a use of Channel Divinity, if usable (the number of maximum uses does not change).

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