Curse of Mutable Form

The curse of mutable form is an exacerbation of the chaos of change. Changes sometimes have unintended consequences and the ones around you seem to have more.

Curse Manifestation

At 1st level, you exude an aura of chaotic change. All transmutation spells that change a creature’s form, size or affect their abilities increase in effective spell slot level by 1 without changing the actual spell slot used, if cast within or targeting a creature within 10 feet of you, including yourself. However, any such transmutation spell or any shape changing ability within the area of the curse can have unintended consequences. The changes created do not always match what was intended. Anytime a transmutation spell or other ability that changes a creatures form, detriments or enhances physical capabilities, or affects a creature’s size is used upon a creature within the radius of the curse roll on the following table: The curse has no impact on illusory changes or effects.

Curse Spells

You gain the following spells at the Lathspell levels listed.

Level Spells
1st Minor Disguise*, Primal Savagery
3rd Long Arm*, Longstrider
5th Alter Self, Enlarge/Reduce
9th Fly, Water Breathing
13th Freedom of Movement, Polymorph
17th Skill Empowerment, Passwall
d% Effect
1-50 No change.
51-70 Some odd change overcomes the target. Mechanically, this has little effect but it is immediately noticeable to others. The exact nature of the oddity is up to the GM and/or the creature involved but it should be obvious and fun. If the effect grants a disguise bonus, that bonus is halved by the oddity.
71-80 The form assumed is twisted or changed. Any spell or ability that physically transforms or polymorphs the subject changes them to the intended creature, but the form is twisted, they have disadvantage on Disguise checks when attempting to appear as a typical version of the creature, and they are poisoned while in the form due to the pain of the change. Additionally, they are unable to look like a specific creature using such spells. Abilities that affect movement modes or senses affect a randomly determined other sense. Ability enhancements affect another random ability score, size changes are reversed.
81-90 The effect drastically shifts. Enhancements become penalties and penalties become enhancements. Spells that change form change to a completely different creature type, roll randomly on the bane weapon magic item table to determine the creature type. Size changes reverse.
91-100 The spell/ability fails, or ends upon entering the radius of the curse. The creature reverts to their normal form.

Semblance of Control

A lathspell whose curse grants a semblance of control has changed and shifted so much they have learned to twist the power of the curse to change the magic therein. They learn to change their body quickly, violently and twist it to heal their harm.

Violent Reformation

At 3rd level, your body can violently revert to its natural form. Whenever you are subject to a transmutation spell or effect that alters your form you may choose to end the effect as an action. This action is able to be performed while stunned and is usable even if you are not the source of the effect. When you end a change in this way you shed your previous form with a blast of force dealing 2d6 force damage to each creature within a 10ft radius, including yourself.

A successful Dexterity save (DC 8 + your proficiency bonus + your Charisma bonus) halves the damage. At 5th level and every 2 levels thereafter, the damage dealt goes up by 1d6.

Quickened Pulse

At 7th level, your body adapts to desperate situations well while you are in an assumed form.

Whenever you are under the effect of a transmutation spell or shape changing effect and are under one half your normal maximum hit points you heal 1d4 hit points per round.

Change Mastery

At 15th level, your body adapts to your magic almost instantly. Whenever you cast a spell of the transmutation school on yourself, you may do so as a bonus action regardless of its normal casting time. Additionally, when rolling on the table for your curse manifestation, you can subtract or add up to your level from the result of the roll.

Shifting Form

A lathspell whose curse manifests as a shifting form, has learned to use the magic of the curse to manipulate their form into powerful and terrifying forms. Who needs weapons when you can turn yourself into one.

Unnatural Weaponry

At 3rd level, you can shift your body into various shapes, granting you weapons at a moment’ s notice. As a bonus action you can change up to two of your limbs into weapons. Choose a one-handed simple or martial melee weapon, your transformed limb assumes that weapon’s normal statistics based on your size and counts as both a natural and manufactured weapon.

At 7th level these weapons are +1 magical weapons, which increases by +1 every 4 levels thereafter.

Reflexive Hardening

At 7th level, your body responds to force by adapting quickly. Whenever you are dealt damage by an attack with a natural or manufactured weapon you gain resistance against attacks of that damage type for one minute, or until you are dealt damage by an attack of a different type. The damage types are bludgeoning, slashing, and piercing. If a weapon deals multiple types of damage you gain damage reduction against all of them. You can only benefit from one instance of this ability, each time your resistance would change, the duration is reset.

Shifting Innards

At 15th level, your insides often shift and twitch within you making it harder for foes to strike crucial points. You become immune to critical hits and precision damage, like sneak attack, as long as you are conscious and aware of the attacker.

Walking Curse

At 20th level, your body truly shapes itself to your will, you can cast Polymorph at will upon yourself. However, unlike normal Polymorph, you retain your mental stats, ability to speak languages you know and ability to cast spells.

Section 15: Copyright Notice

Breath of Life: The Lathspell (5e), © 2023, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

This is not the complete license attribution - see the full license for this page