Dark Path

Some rogues are not just aware of the Void but they openly worship it. Mysteriously, dark path rogues have been granted the spellcasting ability by an unknown power.


When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

  • Cantrips. You learn three cantrips from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.
  • Preparing and Casting Spells. The Dark Path Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher.

You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your half of your rogue level (rounded down; minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level Dark Path rogue, you have two 1st-level spell slots. With a Wisdom of 14, your list of prepared spells can include four spells of 1st level. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level. Casting the spell doesn’t remove it from your list of prepared Spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of Dark Path spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

  • Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through your connection to your deity. You use Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
  • Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
  • Spell attack modifier = your proficiency bonus + your Wisdom modifier
Dark Path Spellcasting
Rogue Level Cantrips Known 1st 2nd 3rd 4th
3rd 3 2
4th 3 3
5th 3 3
6th 3 3
7th 3 4 2
8th 3 4 2
9th 3 4 2
10th 4 4 3
11th 4 4 3
12th 4 4 3
13th 4 4 3 2
14th 4 4 3 2
15th 4 4 3 2
16th 4 4 3 3
17th 4 4 3 3
18th 4 4 3 3
19th 4 4 3 3 1
20th 4 4 3 3 1

Strike of the Dark Path

At 3rd level, the connection to your otherworldly source grants you the ability to utilize certain powers when you attack from the shadows. When an attack you make benefits from your Sneak Attack feature, the attack deals its normal damage and you can expend one of your dark path spell slots to cast a spell as part of the attack.

The spell must target at least one creature and can’t have a range of self. If the spell targets multiple creatures, it only affects the target of your attack.

Expanded Spell List

The Dark Path lets you choose from an expanded list of spells when you learn a spell. The following spells are added to the Dark Path spell list for you.

Dark Path Expanded Spells
Spell Level Spell
1st bane
2nd blindness/deafness
3rd bestow curse
4th dark dimension

Wreathed in Shadow

At 9th level, you are able to pull threads from The Void to cover yourself in concealing shadows making it difficult for others to sense your presence. As a bonus action, you wreath yourself in shadows, which last until the start of your next turn. The shadows end early if you attack or cast a spell.

While you are wreathed in shadows, you have advantage on the attack rolls you make. Additionally, attack rolls made against you have disadvantage.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.

Discreet Demeanor

Starting at 13th level, you know when you are the target of a spell or spell-like effect that is attempting to read your thoughts. You do not learn the source of the spell, unless you otherwise would.

You can choose to block the effect, preventing your thoughts from being read, or you can present false thoughts by succeeding on a Charisma (Deception) check contested by the invader’s Wisdom (Insight) check.

Stalkers of the Void

At 17th level, you can assume the form of a shadow stalker.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits: A magical darkness spreads outward from you, filling a 15-foot radius sphere. The darkness moves with you and spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. You can see through the darkness created by this feature.

Resistance: You gain resistance to cold, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks.

Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

Traps, Trammels, and Triggers Copyright 2021, Grim Press; Trevor Armstrong

This is not the complete section 15 entry - see the full license for this page