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Data Compiler

Being a data compiler is a rare feat. The balance between corruption and the Code is such that few people can walk that uneven tightrope. Those that can often find unique abilities in the mixing of their powers. Instead of being the front-facing champion, they use their understandings to subtly manipulate the world around them. Wielding Code and corruption in tandem gives them amazing versatility in battle but keeps them from reaching the heights of vaccine or virus compilers.

Their regalia often matches the balance they endeavor to achieve. It is not so garish as the other compilers and instead focuses on muted and subtle mixings of both styles.

Burn Corrupted

At 3rd level you can channel your balanced energy into your de-frag icon, blasting corrupted creatures around with harmful energy. As an action, you present you de-frag icon and recite a command line designed to dismantle to corrupted creatures. Each enemy corrupted creature that can see or hear you within 30 feet must make a Wisdom saving throw against your spell save DC. If the creature fails its saving throw, it loses 1d6 hit points as it becomes more unstable. If a creature succeeds on the saving throw, they are immune to the effects of this feature for 24 hours. You can continue to use this feature a number of turns equal to your Constitution modifier (minimum of one), forcing a Wisdom saving throw on the start of your turn, against all corrupted creatures within the affected area. The command line you utter can be tweaked to only affect corrupted creatures you wish to affect.

C-Frag Strike

Starting at 3rd level, when you hit a creature with a melee attack, you can expend 5 of your own hit points to cause a small explosion of force damage against the target, in addition to the melee attack’s damage. The extra damage is 1d6 force damage for 5 hit points, plus 1d6 for another set of 5 hit points, to a maximum of 5d6. Additionally, any enemy creatures within 5 feet of the target must succeed on a Dexterity saving throw or take force damage equal to half the damage dealt to the primary target (rounded down). Corrupted creatures have disadvantage on this saving throw. You draw this power from your own body and cannot use temporary hit points to activate it.

For example, a 10th level De-Fragger makes a melee attack with a short sword against a triceratops. The De-Fragger uses 20 hit points so the attack does the normal attack damage plus 4d6 force damage and the two velociraptors next to the triceratops make Dexterity saving throws. They fail and take force damage equal to half the damage dealt to the triceratops.


When you reach 6th level, you’ve found a way to bend corruption and code together unlock greater potential within your spells. Whenever you roll damage or healing dice on a spell and roll a 1 or a 2, you can reroll the damage die and must use the new roll, even if it is a 1 or 2. This does not affect spells that do not directly damage or heal a target.


When you reach 6th level, your Stalwart Shield becomes more self-sufficient, making it moveable and require less active maintenance. While the shield is active, your movement speed is changed to 15 feet or your maximum possible, whichever is lower, and only requires the use of one of your hands to stay active. You can only move the shield into unoccupied spaces and cannot use it to push creatures or objects. The movement speed increases by an additional 5 feet at 10th level, and again at 14th and 18th level.


At 10th level, you have learned to subtly manipulate the code that comprises those around you. After you finish a long rest, roll a d20 and record the number. Whenever a creature you can see, other than yourself, makes an attack roll, saving throw, or ability check, you can use a reaction to swap your recorded number with theirs. You can use this ability after learning the roll number but before the GM describes its effects. After you have swapped a roll, you can then use the stolen number for this ability again, continuing the swapping until you can no longer use this feature. You cannot roll for a new recorded number until you finish a long rest, at which time you must roll for a new number. A recorded or stolen roll of 20 does not count as a critical hit. You can use this feature a number of times equal to your Wisdom modifier (minimum of once) before finishing a long rest.

Energy Equilibrium

When you reach 14th level, your swirling energy has pushed your limits higher. You can use your Array of Hands feature a number of rounds equal to your proficiency bonus plus your Constitution modifier. When you reach 18th level, this increases to your proficiency bonus + two times your Constitution bonus.

Power Surge

At 18th level you can use a bonus action to weave code and corruption into raw power and surge with pure strength. For a number of rounds equal to your Constitution modifier, your proficiency bonus is added to your damage bonus. You must finish a long rest before using this feature again.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021