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Domain of Action

A cleric of action is called on by their god, not just to be their champion, but to be a star. Their goal is to spread the teachings of their deities by becoming as famous as possible. Their relationship is more like that of a director and actor, than that of a cleric and divine patron. The director may be demanding and overbearing, stressing over the tiniest details of your life. In contrast, some directors place great faith in their actors, allowing more improvisation than their script may call for. Whatever they are like, your goal is almost always the same: make as many stories with your name in them as possible.

Choosing A Deity

Any god may choose to have a cleric of action. The powers normally associated with a god’s pantheons are pushed to the side, in favor of abilities that increase the possibility of their cleric becoming a worldwide sensation. Many gods have clerics of action, but few of these clerics ever rise above C-tier celebrity status. Those clerics that wrestle the spotlight onto them use their platform to spread their faith onto their fans. In this way, even unknown deities can see a huge surge in followers, if their cleric of action happens to become popular enough.

Action Domain Spells

Cleric Level Spells
1st Charm Person, Hideous Scream
3rd Mirror Image, Party Ball
5th Awestruck, Chrome Sheen
7th Hallucinatory Terrain, Mind Blow
9th Copy Smite, Modify Memory

Fresh Face

At 1st level, you gain proficiency with the Deception and Performance skills. You also learn the spell Disguise Self and can cast it a number of times equal to your Charisma modifier (minimum of once) without using a spell slot. At 8th level, you can double your proficiency bonus for the Deception and Performance skills while disguised by the Disguise Self spell.

Channel Divinity: Fan Service

Starting at 2nd level, you can use your Channel Divinity to call on the love of your fans to boost you and your party. As an action, present your holy symbol. An ethereal representation of a crowd of fans is summoned and follows within 30 feet of you for the next minute. They cannot be directly interacted with but will respond to you and your ally’s actions with cheers or jeers. At the end of each of your turns, their revelry will grant a boon to your party. Roll on the Fan Service table to determine the assistance your party will receive. Creatures affected by the table must be within 30 feet of you and anything that targets only one creature has the target determined by the GM. Any spells or attacks use your stats.

Table: Fan Service
d8 Fan Assistance
1 An allied creature is healed 2d6 hit points
2 An allied creature is given advantage on their next attack roll.
3 An enemy creature has Vicious Mockery cast on them.
4 An enemy has Crank Caller cast on them.
5 Bless is cast, targeting you and two allied creatures.
6 An ethereal object is thrown from the crowd (like a chair or bottle), striking an enemy creature for 2d6 force damage.
7 An allied creature is given advantage on their next saving throw.
8 An enemy creature has disadvantage on their next attack roll.

Script Preview

At 2nd level, you can call on your deity to give you a sneak peak of what is coming next. As an action, choose a creature you can see within 60 feet. Your god will let you know the creature’s intent for their next turn. You will not know their exact movements, just what they plan to accomplish. Based on the situation, they may change their plans before their turn. You can use this feature once before finishing a long rest. At 6th level this increases to twice before finishing a long rest, and at 17th level this increases to three times before finishing a long rest.

Stunt Double

At 6th level, you deity has crafted a dummy version of you to assist in more dangerous scenes. As a reaction, you can call on this dummy to instantly replace you until the start of your next turn. The dummy is held in a special pocket dimension, where you reside when your bodies are swapped. The dummy cannot move, speak, or do anything except assume the pose you were in when it was summoned, or fall limply on the ground. It has an AC of 10, hit points equal to double your cleric level, and automatically fails saving throws. The dummy remains active until the start of your next turn, or its hit points are reduced to 0, or you freely dismiss it. If its hit points are reduced to 0, any remaining damage is transferred into you, though any additional effects or conditions are not. You cannot use this feature again until you finish a short or long rest.

Method Bashing

At 8th level, you can bolster your power by calling upon the performances of action clerics before you. Once on your turn, you can add your Charisma modifier to the damage of any attack you make.


At 17th level, you can pull some power from the past to recast a spell you just cast on your last turn. As an action, you can recast a single spell from your last turn without expending a spell slot. Make a Charisma check (DC 10) to determine if this sequel was better or worse than the original. On a success, you either gain advantage on the spell attack roll or impose disadvantage on the target’s saving throws against the spell. On a failure, you either have disadvantage on the spell attack roll or the targets have advantage on their saving throws against the spell. You can attempt to use this feature twice on consecutive turns, though using this feature twice for the same initial casting can sometimes backfire. You make the Charisma check with disadvantage and, on a failure, you become the target for the spell. If you succeed on the spell’s saving throw, non-damaging spells simply fizzle out and/or damaging spell damage is reduced by half, before applying vulnerabilities or resistances. This feature cannot be used more than two times for a single spell’s initial casting. You can use this feature a number of times equal to your Charisma modifier (minimum of once) before finishing a long rest.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021