Dryad Sorcerous Origin

In your blood runs the magic of the dryads, whether through direct descent or through family entanglement in the affairs of the fey. You have a special influence over plants and the forests that other sorcerers cannot hope to match. You are less capricious than many other sorcerers with ties to the fey, the dryad influence lending itself more to shyness and subtlety.

Plant Empathy

The call of the green permeates your magic. You can speak, read, and write Sylvan. In addition, you gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know.

Dryad Sorcerer Bonus Spells
Level Spells
1st Charm person, goodberry
3rd Entangle, pass without trace
5th Plant growth, speak with plants
7th Freedom of movement, grasping vine
9th Commune with nature, tree stride

Child of Wood

When your connection to the wooded fey manifests, patches of your skin become as hard and resilient as wood. Starting at first level, when you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Additionally, you learn the druidcraft cantrip. If you already know this cantrip, you learn a different druid cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

Land’s stride

At 6th level, moving through nonmagical difficult terrain cost you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.

Green Binding

Starting at 14th level, you can ensnare your enemies in thick vines. As an action, make a melee spell attack against a creature within your reach. On a hit, the creature is restrained and is visibly bound until the end of your next turn. On subsequent turns, you can concentrate to maintain this effect to extend its duration until you break concentration or move more than 60 feet away from the restrained creature. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

Once this effect ends, the conjured plants wilt away.

Soul of the forest*

At 18th level, your connection with nature reaches its apex and you become one with the forest. On your turn, you can use 10 feet of your movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Section 15: Copyright Notice

Faerie Campaigns (5E) © 2022, Legendary Games; Authors Matt Goodall, Jason Nelson, David N. Ross, Neil Spicer, Amber Stewart, Russ Taylor, Linda Zayas-Palmer

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