Earth Domain

Steady, solid, grounded, these are aspects that the clerics of earth share with their deities and the elemental plane they draw their energy from. Their bodies tend to be as solid as the ground they worship, unyielding and often brutish in aspect. Earth is more than just resilient, it is also supportive for it holds up all life, is the fertile field, the towering mountain, and the rolling hills. Yet, when angered the cleric of earth is as the ground that shakes, toppling buildings, altering the course of rivers, and lying waste to the puny life that dwells upon its skin.

Earth Domain Spells
Cleric Level Spells
1st longstrider, shield
3rd acid arrow, enlarge/reduce
5th slow, protection from energy
7th conjure minor elementals, stone shape
9th wall of stone conjure elemental

Stone Conversion

Beginning at 1st level when you choose this domain, any spell you cast that inflicts energy damage, i.e. lightning or radiant, instead inflicts acid damage.

Furthermore, you are resistant to acid damage.

Bonus Cantrip

Also at 1st level, you gain the acid splash cantrip

Channel Divinity: Rumbles Of Earth

Starting at 2nd level, you can use your Channel Divinity to send forth a burst of energy drawn from the elemental plane of earth that shakes the ground and tumbles walls.

As an action, you present your holy symbol and evoke your deity’s name. You create a 30-foot sphere of energy centered on your holy symbol. All creatures except you caught in area of effect must succeed at a Dexterity save or suffer 2d8 bludgeoning damage and have their speed reduced by half until the end of their next turn, those who pass the save suffer half damage. Walls and other structures in this burst also suffer damage.

Energy Absorption

Beginning at 6th level, when you suffer acid damage, you recover hit points equal to the amount of damage your energy resistance blocked.

Divine Strike

At 8th level, you gain the ability to infuse your weapon’s strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Body of Earth

At 17th level you can transform your physical form to one of elemental energy. This transformation lasts a number of hours equal to your Wisdom modifier. While transformed you are resistant to bludgeoning, piercing, and slashing damage, immune to acid damage, gain a burrowing speed of 40 feet, have advantage on all Strength checks and saves, and do not need to breathe.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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