Earth Domain

A boulder, resilient though weathered by time. A tablet, still bearing forgotten writings despite its age. An earthquake, rupturing crude buildings and fragile beings alike. Fertile earth, rarer that gold and far more valuable.

Life, it seems, springs from the ground itself, and clerics of Earth dedicate themselves to understanding that power.

Earth Domain Spells
Cleric Level Spells
1st detect poison and disease, entangle
3rd shatter, spike growth
5th meld into stone, tiny hut
7th stone shape, stoneskin
9th conjure elemental (earth only), wall of stone

Disciple of Earth

At 1st level, you know the resistance and mending cantrips. You may see twice as far in sandstorms and duststorms as usual, and do not require eye protection when moving through them.

Standing Stone

Starting at 1st level, whenever an effect or creature moves you against your will, you may reduce the distance moved by 10 feet.

Channel Divinity: Sunder The Ground

At 2nd level, you may use your Channel Divinity to turn all terrain within 25 feet of you into difficult terrain and forcing all hostile creatures within this area to make a Dexterity saving throw against your spell save DC. If they fail, they fall prone. Due to the buckling and rupturing of the ground around you, the difficult terrain effect is permanent until repaired.

Shield of Stone

At 6th level, when you or a creature you can see takes slashing, bludgeoning, or piercing damage, you may use your reaction to grant that creature resistance to that instance of the damage. They then regain 1d6 hit points. You may use this feature a number of times equal to your Wisdom modifier (a minimum of once).

You regain all expended uses when you finish a long rest.

Divine Strike

At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal your choice of an extra 1d8 bludgeoning or piercing damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Grounded

At 17th level, you gain resistance to psychic and lightning damage. You also gain proficiency with Strength saving throws.

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

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