5e SRD >Class Options >

Elemental Savant

Elemental savants are sorcerers who have taken to two elements: either earth and fire or air and water and put the time and dedication into mastering them. The first elemental savants came from the hurákani and the wolákani, who were the first of these arcanist to appear on the archipelago, showing the dichotomy between the elements themselves, and teaching others about the power that can come out of specializing in just two of them.

Elemental Specialization

At 1st level, you must choose either acid and fire or cold and lightning. Every time you complete a long rest, you must choose between one of these damage types. You gain resistance to the chosen damage type.

Elemental Whiplash

At 6th level, whenever you would deal damage to a creature with a spell, you can make the damage one of the two damage types that you choose with your Elemental Specialization ability. If you would deal damage with a spell that normally already does one of your chosen types of damage, you deal an extra die of damage.

Elemental Healing

At 14th level, as a reaction when you would deal damage with one of your two chosen damage types, you can siphon some of the magic into yourself in order to heal yourself. The spell you cast only deals half the normal damage, however you regain hit points equal to the damage you dealt.

Elemental Mastery

At 18th level, when you would use your Elemental Specialization, you gain immunity to one of your chosen damage types and resistance to the other damage type. Furthermore, whenever you would deal damage to a creature with resistance to one of these damage types, you ignore the resistance to the damage. Oath of Exorcism (Paladin Oath) Paladins who follow the Oath of Exorcism find themselves bound as shepherds of spirits, those restless souls who may not be malicious but nevertheless have not taken refuge within the arms of the gods of the dead. These spirits are more of a burden rather than a blessing, yet instead of casting aside this burden, they use all of their might in order to find a way not only to put their phantoms to rest, but other spirits as well, acting as professionals when it comes to restless souls.

Section 15: Copyright Notice

The Dragon’s Hoard #9 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

This is not the complete section 15 entry - see the full license for this page