Epic Bard

You are the most loquacious storyteller and talented performer around—and if you aren’t, you certainly know who’s better.

Table: Epic Bard
Level Proficiency Bonus Features Cantrips Known Spells Known Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
21st +7 Epic Bardic Inspiration, Prestige, Secondary Archetype Feature (1) 6 23 4 4 3 3 3 2 2 1 1
22nd +7 Legendary Ability Score Improvement 6 24 4 4 4 3 3 2 2 2 1
23rd +7 Secondary Archetype Feature (2) 6 25 4 4 4 4 3 2 2 2 1
24th +7 Legendary Ability Score Improvement 6 26 4 4 4 4 4 2 2 2 2
25th +8 Bardic Lore, Legendary Prestige, True Inspiration 6 27 4 4 4 4 4 2 2 2 2
26th +8 Legendary Ability Score Improvement 7 28 4 4 4 4 4 3 2 2 2
27th +8 Secondary Archetype Feature (3) 7 29 4 4 4 4 4 3 2 2 2
28th +8 Legendary Ability Score Improvement 7 30 4 4 4 4 4 3 3 2 2
29th +9 Epic Performance 7 31 4 4 4 4 4 3 3 2 2
30th +9 Epic Prestige 7 32 4 4 4 4 4 3 3 3 2

Epic Bardic Inspiration

Beginning at 21st level, once on your turn you can grant a creature Bardic Inspiration without using a bonus action. In addition, you can use Bardic Inspiration one additional time between long rests at 23rd, 26th, and 29th level.


At 21st level, your deeds and renown reach all corners of the civilized world—sometimes even further. Commoners and other NPCs recognize you or at the very least know your name, and you are treated as an equal (or nearly as much) by empresses, monarchs, and other heads of state.

Every tavern owner wants you to play in their bar, music halls vie for your attention, and royal courts are eager to have you visit. You gain advantage on Charisma checks made against lesser members and servants of royal courts, tavern owners and workers, and anyone else that hires performers.

Secondary Archetype Features

At 21st level, your mastery over your adventuring methods expands to encapsulate another path to glory, power, prestige, and wealth. Choose a secondary class archetype. You gain the archetype feature or features granted by your secondary archetype.

At 23rd level, you gain the second archetype feature or features granted by your secondary archetype.

At 27th level, you gain the third archetype feature or features granted by your secondary archetype.

Legendary Ability Score Improvement

When you reach 22nd level, and again at 24th, 26th, and 28th level, you can increase one ability score of your choice by 1, and increase your maximum possible score for that ability score by 1. In addition, you can select a feat. Alternatively, you can choose not to increase an ability score and gain an epic feat instead.

Note: When a multiclassing adventurer would gain an Ability Score Increase, they instead gain a Legendary Ability Score Improvement.

Bardic Lore

Starting at 25th level there is nothing you do not know something about. Whenever you make an Intelligence check to know information about a subject, you can treat the result of your d20 roll as being equal to double your proficiency bonus.

Legendary Prestige

At 25th level, your reputation has grown so far that even the gods know who you are and the forces of reality bow to your presence. When you are visiting another plane of existence, until you take a hostile action against or attack a creature native to that plane, you are immune to damaging effects of the environment. For example, when you first arrive in the Plane of Fire you do not take fire damage from the Sea of Fire.

True Inspiration

Also at 25th level, you discover how to truly enliven the soul of another creature. Once per day you can use an action to grant inspiration to a creature within 60 feet that can hear you. A creature with inspiration can expend it when it makes an attack roll, saving throw, or ability check. Spending its inspiration gives the creature advantage on that roll.

Epic Performance

Beginning at 29th level, your capacity for drawing a crowd reaches dizzying new heights. As an action, you can expend a use of Bardic Inspiration to start an epic performance that lasts for 1d4 rounds. During that time, you can choose a number of creatures equal to your bard level × 4 that are within 120 feet of you. Each creature able to hear or see your Epic Performance makes a Charisma saving throw against your bard spell save DC. If a creature fails its saving throw, it is charmed by you for the duration plus a number of days equal to your proficiency bonus, or until you or your companions do anything harmful to it. A charmed creature regards you as a friendly acquaintance.

The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). At the end of the duration, you can expend an additional use of Bardic Inspiration to extend the duration by 1d4 rounds.

When your Epic Performance lasts at least 1 minute, at the end of the duration you can target each charmed creature as if using the mass suggestion spell cast using a 9th-level spell slot with no saving throw. The commands you give a charmed creature are not obvious to other creatures who must make a Wisdom (Insight) check opposed by your Charisma (Performance) check to understand that you are doing anything more than a performance. You can give each creature its own set of commands, but can only give out 6 different sets of commands. Once you use this feature, you can’t use it again until you finish a long rest.

Epic Prestige

At 30th level, you are practically a deity in your own right. Gods and deities do not treat you as an equal, but they do give you a measure of respect. When you request the presence of a god or to have a meeting with one, your request is honored within 1 week.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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