Epic Otherworldly Patron: The Doom

When you are slain, you can choose to sacrifice your soul and summon your otherworldly patron to the plane of existence upon which you died. Once summoned, your patron immediately engages in apocalyptic acts of destruction and will not cease until every life upon that plane has been extinguished. The nature and rate of this destruction is determined by your GM, but it is always a Deific effect that cannot be stopped by anything but other Deific effects. Once you have used this feature, you cannot be restored to life by any force other than your otherworldly patron. Additionally, the slot level of your warlock spell slots is always 9th level.

While the relationship between warlock and patron is often antagonistic, rarely does the otherworldly being express outright hostility toward its disciples. Not so for warlocks of the doom.

These unfortunate souls are cursed to bring about Armageddon through a patron of apocalyptic power. Your patron is unknowable and all powerful but cannot complete its task without a servant to guide it toward an unsuspecting world. You are that guide, heralding destruction in the name of the one that has chosen you for this task. You are justifiably hated and feared by those around you, for one day you will be the end of all they hold dear. As you grow stronger, your patron comes one step closer to awakening.

Your destiny is to end darkness, a fate forced upon you by the uncaring whims of the universe. You cannot run. You cannot hide.

The world will end, and your name will be cursed by millions before annihilation takes them.

Entities of this type are beings that seek only to destroy life on an apocalyptic scale. Azathoth, Surtur, Apophis, and Jörmungandr are fitting examples, great entities whose only concern (if one can call it that) is absolute destruction.

Expanded Spell List

Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Doom Expanded Spells
Spell Level Spells
1st bane, inflict wounds
2nd augury, phantasmal force
3rd bestow curse, slow
4th black tentacles, phantasmal killer
5th cloudkill, commune
6th freezing sphere, harm
7th divine word, symbol
8th mind blank
9th weird

Dark Days Ahead

Starting at 1st level, when an enemy creature fails its first saving throw against a spell cast by you with a duration greater than instantaneous, it is cursed with a dark fate. When the spell ends for any reason, the affected creature takes necrotic damage according to the level of the spell. The damage is 1d10 for a 1st-level spell, plus 1d10 for each spell level higher than 1st.

The Doom Features
Warlock/Overlord Level Feature
1st Dark Days Ahead
6th Powered by the Apocalypse
14th Profane Ritual
18th Death Divined
26th Epic Otherworldly Patron: The Doom

Powered by the Apocalypse

At 6th level, your patron grants you apocalyptic power, forcing you to use your more powerful magics. When you know an eldritch invocation or Epic eldritch invocation, your number of warlock spells slots increases by 1 for each invocation you know.

However, this power comes at a price. Cantrips you cast do not gain benefits from your character level and instead are always treated as though you were 1st level when they are cast.

Profane Ritual

At 10th level, as a bonus action you can expend one of your warlock spell slots to grant you one of the following benefits.

  • You regain 1d6 hit points per level of the spell slot expended.
  • You gain proficiency in a skill or saving throw of your choice.

This benefit lasts for 1 minute. This effect immediately ends if you use it again before the first effect ends.

  • Choose a creature you can see. You learn the creature’s damage resistances, immunities, and vulnerabilities as well as its saving throw proficiencies (if any).

Death Divined

At 14th level you can predict the deaths of other creatures. As an action you can touch a creature (making a melee spell attack if the target is unwilling) and glimpse its future. An unwilling target can attempt a Wisdom saving throw versus your spell save DC, disrupting your divination and preventing the effect on a success.

Within this glimpse you see the moment of its death, which occurs no earlier than 1 year after using this feature. You determine when the creature is fated to die, though not the manner of its death.

Nothing the creature does can prevent its fate; it always dies at the exact moment you saw when glimpsing its future. Once you have used this feature, you must finish a long rest before you can use it again.

Section 15: Copyright Notice

Epic Legacy Campaign Codex Copyright 2020 2CGaming, LLC Author Ryan Servis

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