Epic Ranger

You are nature’s master, able to track any quarry over any distance or terrain—and turn it into prey.

Table: Epic Ranger
Level Proficiency Bonus Features Spells Known Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th
21st +7 Extra Attack (2), Natural Explorer (additional terrain), Pet Companion, Prestige, Secondary Archetype Feature (1) 12 4 3 3 3 2 1
22nd +7 Legendary Ability Score Improvement 12 4 3 3 3 2 1
23rd +7 Secondary Archetype Feature (2) 13 4 3 3 3 2 2
24th +7 Legendary Ability Score Improvement 13 4 3 3 3 3 2
25th +8 Absorb Surroundings, Additional Favored Enemy, Legendary Prestige, Pet Concentration 14 4 3 3 3 3 2 1
26th +8 Legendary Ability Score Improvement 14 4 4 3 3 3 2 1
27th +8 Secondary Archetype Feature (3) 15 4 4 3 3 3 3 2
28th +8 Legendary Ability Score Improvement 15 4 4 3 3 3 3 2
29th +9 Extra Attack (3), Hunting Mastery, Natural Explorer (additional terrain) 16 4 4 3 3 3 3 3
30th +9 Epic Prestige, Additional Favored Enemy 16 4 4 4 3 3 3 3

6th-level Ranger Spells: find the path, heroes’ feast, move earth, transport via plants, wind walk

7th-level Ranger Spells: mirage arcane, plane shift, regenerate, whirlwind

Extra Attack

Beginning at 21st level, you can attack three times whenever you take the Attack action on your turn.

The number of attacks increases to four when you reach 29th level in this class.

Pet Companion

Also at 21st level, you learn how to befriend not just animals but a wide variety of creatures less intelligent than you. You are able to train an aberration, beast, dragon, monstrosity, or ooze with an Intelligence of 5 or less that is not hostile towards you or your companions. You cannot train a creature of a CR greater than your proficiency bonus.

It takes 72 hours of training to train a pet companion. You can’t have more than one pet companion at a time.

Your pet companion is friendly to you and your allies. Unless commanded not to, your pet remains adjacent to you. Otherwise it obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to your pet companion, it defends itself from hostile creatures, but otherwise takes no actions.

Your pet remains with you and under your command until it dies, you dismiss it, you are unable to feed it, or you designate a new pet. The type of food your pet requires depends on the type of pet you have and is at the GM’s discretion.


At 21st level, your deeds and renown reach all corners of the civilized world—sometimes even further. Commoners and other NPCs recognize you or at the very least know your name, and you are treated as an equal (or nearly as much) by empresses, monarchs, and other heads of state.

Campfires, hunting lodges, and taverns the world over are rife with legends of your exploits. Parties of other adventurers, druids, and other rangers know who you are and about some of your greatest hunts. Lesser adventurers come to you with quests or perils beyond their own abilities, and rulers frequently send offers promising gold for the slaying or capture of dangerous creatures within their lands.

Secondary Archetype Features

At 21st level, your mastery over your adventuring methods expands to encapsulate another path to glory, power, prestige, and wealth. Choose a secondary class archetype. You gain the archetype feature or features granted by your secondary archetype.

At 23rd level, you gain the second archetype feature or features granted by your secondary archetype.

At 27th level, you gain the third archetype feature or features granted by your secondary archetype.

Legendary Ability Score Improvement

When you reach 22nd level, and again at 24th, 26th, and 28th level, you can increase one ability score of your choice by 1, and increase your maximum possible score for that ability score by 1. In addition, you can select a feat. Alternatively, you can choose not to increase an ability score and gain an epic feat instead.

Note: When a multiclassing adventurer would gain an Ability Score Increase, they instead gain a Legendary Ability Score Improvement.

Absorb Surroundings

Starting at 25th level, you can learn a vast deal about an area by focusing on the details so many others never see. You can use 1 minute to evaluate an area with a radius in feet equal to your proficiency bonus.

You learn everything that has happened in the past week in that area, including how many creatures have passed through it, when these creatures were there, the relative size and types of creatures that were in the area, the weather around it, and anything else the GM decides to reveal.

Legendary Prestige

At 25th level, your reputation has grown so far that even the gods know who you are and the forces of reality bow to your presence.

When you are visiting another plane of existence, until you take a hostile action against or attack a creature native to that plane, you are immune to damaging effects of the environment.

For example, when you first arrive in the Plane of Fire you do not take fire damage from the Sea of Fire.

Pet Concentration

Also at 25th level, your connection to your pet becomes truly remarkable. When you cast a spell that requires concentration you can choose to have your pet concentrate on the spell instead. As long as your pet is not already concentrating on a spell, it can do so for the spell’s duration or until it loses concentration.

Hunting Mastery

At 29th level, you learn how to make the most out of every strike or shot with the weaponry you know best. Choose a melee weapon, or choose a thrown or ranged weapon.

Your weapon attacks with the chosen melee weapon score a critical hit on a roll of 18–20.

Your ranges with the chosen thrown weapon or ranged weapon double and your weapon attacks with it score a critical hit on a roll of 19–20.

Epic Prestige

At 30th level, you are practically a deity in your own right. Gods and deities do not treat you as an equal, but they do give you a measure of respect. When you request the presence of a god or to have a meeting with one, your request is honored within 1 week.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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