Epic Sorcerer

You no longer simply channel magic and now control it with your every whim.

Table: Epic Sorcerer
Level Proficiency Bonus Sorcery Points Features Cantrips Known Spells Known Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
21st +7 21 Arcane Sight, Prestige, Secondary Archetype Feature (1) 6 16 4 4 3 3 3 2 2 1 1
22nd +7 22 Legendary Ability Score Improvement 6 16 4 4 4 3 3 2 2 2 1
23rd +7 23 Secondary Archetype Feature (2) 6 17 4 4 4 4 3 2 2 2 1
24th +7 24 Legendary Ability Score Improvement, Metamagic 6 17 4 4 4 4 4 2 2 2 2
25th +8 25 Free Concentration, Legendary Prestige, Master Conversions 6 18 4 4 4 4 4 2 2 2 2
26th +8 26 Legendary Ability Score Improvement 7 18 4 4 4 4 4 3 2 2 2
27th +8 27 Secondary Archetype Feature (3) 7 19 4 4 4 4 4 3 2 2 2
28th +8 28 Legendary Ability Score Improvement 7 19 4 4 4 4 4 3 3 2 2
29th +9 29 Exploding Magic 7 20 4 4 4 4 4 3 3 2 2
30th +9 30 Epic Prestige, Metamagic 7 20 4 4 4 4 4 3 3 3 2  

Arcane Sight

Beginning at 21st level, your eyes become a thing of magic. You cannot be blinded, and you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. In addition, you sense the presence of magic within 120 feet of you. If you sense magic in this way, you see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

Your ability to see magic with Arcane Sight can penetrate most barriers, but it is blocked by 5 feet of stone, 6 inches of common metal, a 1 inch thick sheet of lead, or 10 feet of wood or dirt.

Prestige

At 21st level, your deeds and renown reach all corners of the civilized world-sometimes even further. Commoners and other NPCs recognize you or at the very least know your name, and you are treated as an equal (or nearly as much) by empresses, monarchs, and other heads of state.

All throughout the planes your name is recognized and known, feared or respected by outsiders as a growing force of creation or destruction. An outsider is a celestial, elemental, fey, or fiend. You either have advantage on Charisma (Intimidation) checks you make against an outsider, or you have advantage on Charisma (Persuasion) checks you make against an outsider. Which of these checks you benefit from is determined for each NPC by the GM.

Secondary Archetype Features

At 21st level, your mastery over your adventuring methods expands to encapsulate another path to glory, power, prestige, and wealth. Choose a secondary class archetype. You gain the archetype feature or features granted by your secondary archetype.

At 23rd level, you gain the second archetype feature or features granted by your secondary archetype.

At 27th level, you gain the third archetype feature or features granted by your secondary archetype.

Legendary Ability Score Improvement

When you reach 22nd level, and again at 24th, 26th, and 28th level, you can increase one ability score of your choice by 1, and increase your maximum possible score for that ability score by 1.

In addition, you can select a feat. Alternatively, you can choose not to increase an ability score and gain an epic feat instead.

Note: When a multiclassing adventurer would gain an Ability Score Increase, they instead gain a Legendary Ability Score Improvement.

Free Concentration

Starting at 25th level, you can summon magic to simply be and force it to endure until it cannot.

When you cast a spell that requires concentration, you can spend a number of sorcery points equal to the spell’s level to cast it without the need for concentration.

Legendary Prestige

At 25th level, your reputation has grown so far that even the gods know who you are and the forces of reality bow to your presence.

When you are visiting another plane of existence, until you take a hostile action against or attack a creature native to that plane, you are immune to damaging effects of the environment. For example, when you first arrive in the Plane of Fire you do not take fire damage from the Sea of Fire.

Master Conversions

Also at 25th level, you learn to rework even more powerful magic.

You can use sorcery points to create spell slots of 6th-level by expending 9 sorcery points, 7th-level by expending 11 sorcery points, 8th-level by expending 13 spell points, and 9th-level by expending 16 spell points.

Exploding Magic

At 29th level, the magic you bring to bear can build upon itself to fantastic effect.

When you cast a spell that deals damage, you can spend a number of sorcery points equal to the spell’s level to reroll any dice that have the maximum result and add them to the total. For example, if you cast an exploding fireball and roll three 6s among your damage dice, you roll an additional 3d6, and continue to roll any 6s, adding them to the total damage dealt.

you or at the very least know your name, and you are treated as an equal (or nearly as much) by empresses, monarchs, and other heads of state.

Your path to greatness is yours to decide.

Choose one of the following Prestige benefits: berserker, cleric, fighter, herald, or sorcerer.

Epic Prestige

At 30th level, you are practically a deity in your own right. Gods and deities do not treat you as an equal, but they do give you a measure of respect. When you request the presence of a god or to have a meeting with one, your request is honored within 1 week.

Section 15: Copyright Notice

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