False Prophet

A false prophet has always put himself before and above any other ideal or religious yearning. Anything they have ever said, done, or proclaimed is false, a fiction concealing their hubris, selfishness, and pleasure as they remained untouched among malcontent, error, and strife. This led the false prophet to Hell, and this is what sustains them in the Blind World… yet, it is a poisoned, hollow sustenance, and a false prophet’s Journey has only one purpose: to get rid of this sin.

Expanded Spell List

A false prophet’s stubborn selfishness and their penchant for sowing strife around them become a special privilege in Hell. When you learn a warlock spell, you can access an expanded spell list.

The following spells are added to the warlock spell list for you.

False Prophet Expanded Spells
Spell Level Spells
1st command, heroism
2nd branding smite, calm emotions
3rd bestow curse, spirit guardians
4th compulsion, confusion
5th dominate person, insect plague

Knight of Discord

At 1st level, you learn the minor illusion cantrip, if you don’t already know it.

Master of Black Arts

Starting at 1st level, you learn to manipulate the mind and the matter of those who dwell in Hell.

When you hit a creature with a weapon attack, you can call forth the effects of this wicked self-veneration to deal necrotic damage to the target, in addition to the weapon’s damage.

The extra damage is equal to your Charisma modifier (with a minimum of 1). In addition, you can expend one warlock spell slot to deal necrotic damage to the target, in addition to the weapon’s damage. The extra damage is 1d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. You can use this feature a number of times equal to your proficiency bonus. You regain all spent uses when you finish a long rest.

Pact Boon

At 3rd level, the false prophet must choose the Pact of the Chain. This feature is modified as follows: You can only choose for your familiar the form of a least devil, which uses the imp stats.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Aura of Supremacy

Starting at 10th level, you gain a bonus to your AC equal to your Charisma modifier.

Master of Discord

Starting at 14th level, when you use your action to cast a spell, you can make a weapon attack as a bonus action.

Embracing Your Sin

When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 2 Hope Points to give one target of the spell disadvantage on its first saving throw made against the spell.

Section 15: Copyright Notice

Inferno Dante's Guide to Hell, Copyright 2022 Acheron Games Authors Mauro Longo, Rico Sirignano e Simone Formicola (Two Little Mice) and Thomas Mazzantini

This is not the complete section 15 entry - see the full license for this page