Fire Domain

Fire rages, fire runs, fire is constantly in movement. It is a dichotomy, it warms the hearth and burns the house down, it attracts and causes fear, it is a mark of civilization when in the furnace, and a sign of barbarism in the hands of the conqueror. Clerics of fire gods are mercurial, destructive, supportive, providers and devastators, much like their gods. Fire is the heat of the sun, fire is the charred corpse, as an elemental force fire just is, and all you can do is learn to harness it or run away.

Fire Domain Spells
Cleric Level Spells
1st burning hands, thunderwave
3rd continual flame, flaming sphere
5th fireball, protection from energy
7th conjure minor elementals, wall of fire
9th cone of cold, conjure elemental

Fire Conversion

Beginning at 1st level when you choose this domain, any spell you cast that inflicts energy damage, i.e. lightning or radiant, instead inflicts fire damage.

Furthermore, you are resistant to fire damage.

Bonus Cantrip

Also at 1st level, you gain the produce flame cantrip

Channel Divinity: Burst of Fire

Starting at 2nd level, you can use your Channel Divinity to send forth a burst of energy drawn from the elemental plane of fire.

As an action, you present your holy symbol and evoke your deity’s name. You create a 30-foot sphere of energy centered on your holy symbol. All creatures except you caught in area of effect must succeed at a Dexterity save or suffer 2d8 fire damage, those who pass the save suffer half damage. Unattended flammable objects in the burst are set on fire.

Energy Absorption

Beginning at 6th level, when you suffer fire damage, you recover hit points equal to the amount of damage your energy resistance blocked.

Divine Strike

At 8th level, you gain the ability to infuse your weapon’s strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Body of Fire

At 17th level you can transform your physical form to one of elemental energy. This transformation lasts a number of hours equal to your Wisdom modifier. While transformed you are resistant to bludgeoning, piercing, and slashing damage, immune to fire damage, gain a fly speed of 40 feet, set on fire unattended flammable objects you touch, and do not need to breathe.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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