Frozen Soul

Your innate magic commands the sleet and snow, stemming with a blizzard’s ferocity inside your soul. Maybe you were touched at birth by an ice elemental, or you are a descendent of a Chosen Winter’s deity. Either way, it is up to you to contain the storm’s fury, or be consumed by it!

Winter’s Embrace

Starting at 1st level, you are not bothered by cold climates and can alter them to your benefit. You automatically save on any saving throws related to extreme cold weather and you do not suffer from difficult terrain when in an arctic environment.

Touch of Ice

Starting at 1st level, as an action, you can touch water and turn a 5-foot cube of it into ice, which melts after 1 minute. This action fails if a creature is in the cube.

Heart of Frost

At level 6, you gain resistance to cold damage. In addition, when you cast a spell that deals cold damage, add your Charisma modifier to that damage.

Frigid Amelioration

At 14th level, your cold spells bolster your defenses. When you expend a spell slot to cast a spell that includes a cold damage roll, you gain temporary hit points equal to the spell’s slot level + your half of your sorcerer level (rounded up).

Essence of Frost

Beginning at 18th level, you gain the following:

  • immunity to cold damage.
  • You also are able to manifest a blizzard around you. As an action, you create a 30-foot-radius sphere of freezing rain and sleet to swirl violently, centered on yourself. The follow effects occur:
  • The area is heavily obscured to everyone other than yourself.
  • Exposed flames in the area are doused.
  • The ground in the area is covered with slick ice, making it difficult terrain.
  • When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

The effects do not require concentration to maintain, and last for 1 minute or until you dismiss them as a bonus action.

Once you use this feature, you can’t use it again until you finish a long rest.

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