Gemstones Domain

Cleric Level Spells
1st chromatic orb, identify
3rd lesser restoration, magic mouth
5th nondetection, revivify
7th guardian of faith, stoneskin
9th greater restoration, raise dead

Gemcasting

At 1st level, you can use any gemstone as your holy symbol and you can use gemstones as material components. You can use gemstones equal to up to 300 gold pieces multiplied by your cleric level. As an example, a 3rd level cleric can use a gemstone in the place of a material component equal to 900 gp in value. If the spell consumes the component, it consumes the gem, even if the value of the gem is higher than the required component.

Jeweler’s Eye

At 1st level, you gain proficiency in jeweler’s tools. Your proficiency bonus is doubled for any ability check you make that uses these tools.

Ioun’s Blessing

Starting at 2nd level, you learn the secrets of ioun stones such that you can create a similar effect with your own gemstones. You can have a number of active gemstones equal to your proficiency bonus active at one time. You can hold the gemstone as an action and then release it, whereupon it takes up a circling orbit 1d3 feet from your head. Thereafter, a stone must be grasped or netted to separate it from you. You may voluntarily seize and stow a stone as an action, but you lose the benefits of the stone during that time. These stones have AC 19, 8 hit points, and hardness 10. As a reaction, one stone can be used to block an attack. Each time a creature targets you with an attack, roll a d20 to determine whether the attack instead targets one of your gemstones. If you have three gemstones, you must roll a 6 or higher to change the attack’s target to a gemstone. With two gemstone, you must roll an 8 or higher. With one gemstone, you must roll an 11 or higher. If an attack hits a gemstone, the gemstone takes damage (but it must overcome its damage threshold first).

Channel Divinity: Healing Stones

At 6th level, you can use the divine energy locked within gemstones to heal a target. As an action, imbue the Ioun Stones circling your head and evoke healing energy that can restore a number of hit points equal to each gem’s value divided by 10. As a bonus action for the next minute, you can choose any creatures within 30 feet of you, and expend the hit points stored in the gem to heal one creature. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. Using an ioun stone in this fashion expends all the hit points stored and destroys the gem.

Channel Divinity: Gem Bomb

Starting at 8th level, you can turn your ioun stones into weapons. As a bonus action, you use your Channel Divinity to cause an ioun stone to streak towards a target within 30 feet of you. The target must make a Dexterity saving throw. It takes radiant damage equal to 1d10 + the gem’s value/100 on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Using an ioun stone in this fashion destroys the gem.

Channel Divinity: Gem Barrier

Starting at 17th level, you can use your action to turn your Ioun Stones into a blurring sphere of defense. For 1 minute, you are resistant to bludgeoning and slashing damage and whenever a creature within 5 feet hits you with a melee attack, it takes 2d8 radiant damage. You can dismiss the effect as an action.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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