Glassblower Artisan Specialization

The glassblowers claim their legacy from its founder from Faerie, Saint Cooeeoh, who created the original skeezer city and the prototype for the Glass Egg.

Bonus Proficiencies

When you adopt this specialization at 3rd level, you gain proficiency with glassblower’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. You also add the orgone engine and clay material blueprints to your portfolio, and these additions do not count against your maximum number of blueprints owned. If you already have the engine or material in your portfolio, you learn another engine or material blueprint of your choice.

If you have an orgone engine available, you can combine it with your glassblower’s tools as an action to create power tools. These power tools allow you to build creations at a much faster speed than would normally be possible by a single individual.

Glass Bomb

At 3rd level you learn the art of making glass bombs. You add the Glass Bomb blueprint to your portfolio for free and collectively all the bombs you create count as one innovation; You can create a number of bombs equal to your class level + your Intelligence modifier. It takes an action and your glassblower’s power tools to create them. You can create these bombs as vials, flaks, or pitchers. A vial counts as one bomb, a flask as two, and a pitcher as three.

Type Size Damage A/P/AF Weight
Vial Tiny 1d4 1/1/- 0.1 lb.
Flask Tiny 1d6 2/2/1 1 lb.
Bottle Small 1d8 3/3/2 2 lb.

Throwing a bomb requires an action. Vials can be used in slings, while flasks and bottles must be thrown. Thrown bombs are simple weapons with a range of 10/20 feet. On a direct hit, your bomb inflicts slashing damage equal to its size on the above table plus additional damage equal to your Intelligence modifier. A vial can contain one use of an alchemical item like alchemist’s fire, Each creature within the radius must make a Dexterity saving throw against your artisan spell save DC or take the same damage.

Your glass vials can contain one vial of acid or contact poison, flasks can contain two vials of acid or contact poison or one flask of alchemist’s fire, and bottles can contain three vials of acid or contact poison or two flasks of alchemist’s fire. In addition to the slashing damage on a hit, the container inflicts the relevant damage type (acid, poison, or fire). For each additional amount included in the bomb, the radius increases by 5 feet. A glass bottle filled with three vials of acid or contact poison damages all creatures within 15 feet, while a glass bottle filled with alchemist’s fire damages all creatures within 10 feet.

Glass Automaton

At 3rd level, you can create a glass servant known as a glass automaton. You add the Glass Automaton blueprint to your portfolio for free and it counts as one active innovation. You create the glass automaton with an orgone engine and glassblower’s power tools as an action. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the glass automaton monster entry. You determine if it is a cat or dog, which affects its speed and some of it’s abilities. In combat, the glass automaton shares your initiative count, but takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take the action in its stat block or the Dash, Disengage, Help, Hide or Search action. If it has died within the last hour, you can use your glassblower’s power tools as an action to revive it, provided you are within 5 feet of it. The glass automaton returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new glass automaton if you have your glassblower’s power tools with you. If you already have a glass automaton from this feature, the first one immediately perishes.


At 5th level you can improve the effectiveness of any glass object or structure by hardening it. By spending one round with your glassblower’s power tools you can convert a glass object to glassteel. You can also increase the armor of your glass automaton to AC 18 using this method.

Radiant Ray

At 9th level, you can reflect the light off a Glass Bomb at nearby targets, searing them. While you are in an area of bright light, you can use an action to cause each hostile creature within 30 feet of you to make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your artificer level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Use of the Radiant Ray in this fashion destroys the Glass Bomb.

Reflective Glass

Starting at 15th level, you can refine the material of a Glass Bomb. If you make a successful saving throw against an effect that inflicts radiant damage, or an attack that inflicts radiant damage misses you, you can choose another creature (including the spellcaster) you can see within 30 feet and target that creature instead with the radiant damage effect. If it forced a saving throw, the chosen creature makes its own save. If it was an attack, the attack roll is rerolled against the chosen creature. Use of the Glass Bomb in this fashion destroys it.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page