Godi

Godi are pagan priests burdened by the troth, the bond between gods and men. Godi act as interpreters of the divine and as their spokesperson — when berserkers, vitkar, and voelva aren’t speaking for them. Godi are much more preoccupied with everyday activities rather than divination or runes. They fill the role of priests in everyday life.

Godi are officiants, although even that role is informal. They will often follow a warband, usually barbarians. Godi do not mesh well with “extremists” like berserkers, voelva, or vitkar. In some sense, a godi is more of a general practitioner that is looked down upon for his multiple allegiances. Godi are wiser than most, due to their knowledge of traditions and ceremonies of the Nordic people. More than any other class, they embody the spirit of their people. They tend to be charismatic, if only because the Nordic people are a strong-willed folk and unlikely to take orders, even from the divine. The godi does more convincing than commanding. The godi act as warpriests in times of war. They are no berserkers and do not have the healing power of the laeknar, but their spiritual might can be a terrifying thing to witness.

Godi are initiated into the rich mythology of Nordic literature at a young age. Over time, godi might travel to another plane of existence or be blessed by a god’s presence.

Cleric Level Spells
1st bless, sanctuary
3rd augury, zone of truth
5th beacon of hope, remove curse
7th divination, guardians of faith
9th commune, hallow

Galdar

At 1st level you unleash the magic of runes by singing to them. You have proficiency in the Performance skill. If you already have proficiency in this skill, you can choose from Deception or Intimidation instead (your choice). In the presence of a rune-inscribed object on your person, the object acts as your divine focus and all of your spells only require a somatic component. You must be able to sing to cast your spells.

Odin’s Secrets

At 1st level you learn the power of runes. You begin with two runes and can permanently sacrifice a spell slot to learn more as per the table below.

Rune Level Spell Slot Sacrificed
1st 1st
2nd 2nd
6th 3rd
10th 4th
14th 5th

You can have one rune active for every two cleric levels, as per the table below.

Cleric Level Runes Active
3 1
6 2
9 3
12 4
15 5
18 6
20 7

Channel Divinity: Invoke Authority

Starting at 2nd level, you can use your Channel Divinity to invoke the power of law. An ally within 30 feet can use their reaction immediately after your action to make one weapon attack against a creature of your choice that you can see.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine authority. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Alsherjargodi

You have achieved the rank of high priest, more commonly referred to as an elder. Only someone in the Nordic community who has attained the greatest of respects can occupy this esteemed office of religious and public service. Starting at 17th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.