Greek Hero

The myths of the Greek people are filled with gods, monsters, titans, magic, and tragedy. The players of these tales are often heroes — the mighty few mortals or demi-mortals with inexplicable power. The binding theme of the Greek hero is that they overcome. Heracles and his twelve impossible labors. Odysseus and his treacherous journey home. Perseus and the Gorgon, Medusa. Theseus and his battle with the Minotaur of Crete. Whether it be a contest of brutal strength or a battle of wits, the heroes put up a fight of legendary proportion. With some connection to the divine, it is now your turn to be entered into the annals of myth and carve out your name as a hero.

Empowered Trophy

When you take this archetype at level 3, you are able to craft an item of magnificent power from the remains of a deadly creature you have slain. Choose a magic item from the Uncommon rarity list as a template. Your choice requires GM approval. You can only ever have one Empowered Trophy. The creature you craft the Empowered Trophy from must be of a CR at least equal to your level at the time of creation. If it leaves your possession, it loses all magical quality. Upon gaining a level, you may choose to craft a new Empowered Trophy, destroying the original in the process. At 11th level, you may craft an Empowered Trophy using a Rare item as a template.

Leviathan’s Bane

Starting at 7th level, you face down impossible odds with unshakable resolve. When you are engaged with a creature whose CR is higher than your level, your attacks deal additional damage equal to your Fighter level plus your proficiency bonus.

Legend of the Earth

Starting at 10th level, you come into your own as a true hero. Your identity and renown amongst others shines brightly in folk tales and legends. Choose one of the following.

  • Achilles’ Heel. Gain +2 AC but suffer vulnerability to all damage dealt by a critical hit.
  • Heracles’ Rage. When you slay an enemy, you gain advantage on your next attack and add your proficiency bonus to the damage as long as the following attack takes place during the same turn. However, if your target is adjacent to other creatures, friend or foe, you must choose between all adjacent targets at random.
  • Odysseus’ Courage. Gain immunity to the frightened condition and proficiency in Wisdom and Charisma saving throws.

Impossible Willpower

Starting at 15th level, you are able to muster the power in a single moment that can topple horrors. You can turn any attack roll into a critical hit. You may use this feature once, regaining usage after a long rest.

Living Myth

Starting at 18th level, your might has grown so glorious you have gained the favor of the gods. As an action, beseech one of the regional gods to aid you in your time of need. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your Fighter level, your deity intervenes. The DM chooses the nature of the intervention; the effect of a spell would be appropriate. If the deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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