Harmony Domain

Clerics of the Harmony domain focus on the maintenance of peace and the prevention of violence.

These clerics promote reconciliation, calm and tranquility through convincing those on a violent path that there is another way. Domination remains a last resort for those who refuse to sway from the harmful path of violence. Any deity that doesn’t actively seek or promote combat over a more diplomatic solution can claim some sway over this domain.

Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Cleric Level Spells
1st Command, sleep
3rd Calm emotions, hold person
5th Dispel magic, magic circle
7th Banishment, compulsion
9th Dominate person, geas

Boon of Peace

Starting when you choose this domain at 1st level, whenever you reduce a creature to 0 hit points and use non-lethal damage, you gain temporary hit points equal to 3 + your cleric level.

Channel Divinity: Torrent of Peace

Starting at 2nd level, you can use your Channel Divinity to tap into the divine well of peace that flows through you. As a bonus action you can project these feelings, giving all hostile creatures within 60 feet of you disadvantage on their saving throws against spells you cast to charm them. This projection lasts for 10 minutes, or until you dismiss it using another bonus action. channel Divinity: censure violence At 6th level, you can use your Channel Divinity to admonish those who use wanton violence against innocent parties. Immediately after a creature within 60 feet of you makes an attack roll, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker becomes stunned until the end of its next turn, and also causes the attack to miss if it would have hit. While the creature is stunned in this way, it automatically fails saving throws to become charmed by you. On a successful save, the creature resists your admonishment and cannot be targeted in this way for 24 hours.

Potent spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Aegis of reconciliation

Starting at 17th level, as a reaction when you or an ally you can see within 30 feet of you would normally take damage from an attack, a spell, or another intentionally harmful effect, instead all damage dice automatically roll 1. Once you use this feature, you must finish a short or long rest before you can do so again.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

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