Hearth and Home

Deities of the hearth and home are associated with shelter, security, and sustenance. They are known for their sumptuous meals and rejuvenating care. The hearth is central to the home environment, providing warmth, light, and cooked food. Priestesses of these deities are usually welcoming, caring and supportive, though they can also be hostile to unwanted guests. Some of the deities that have influence over this domain include Hestia, Bridig, and Vesta.

Hearth and Home Domain Spells
Priestess Level Spells
1st Healing word, purify food and drink
3rd Arcane lock, lesser restoration
5th Glyph of warding, create food and water
7th Fabricate, private sanctum
9th Greater restoration, hallow

Bonus Cantrip

When you select this domain at 1st level, you can learn one cantrip that you don’t already know from the following list: light, sacred flame, or mending.

Bonus Proficiency

Also at 1st level you gain proficiency with herbalism kits.

Channel Divinity: Sanctuary

Starting at 2nd level you can use your channel Divinity to protect other creatures with a sanctuary spell effect. As a bonus action, you present your holy symbol and invoke the name of your deity. You designate a number of creatures to be protected that can be up to 1 plus your Wisdom modifier. Each creature you designate must be within 30 feet of you and you must be able to see it. Any creature who targets a warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect warded creatures from area effects, such as the explosion of a fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this effect ends.

Otherwise the effect lasts for 1 minute.

Shelter From The Elements

Beginning at 6th level, when a creature within 30 feet of you (including yourself) is subject to acid, cold, fire, lightning, or thunder damage, you can grant resistance to that creature with your reaction. This resistance applies to only that single instance of damage.


Beginning at 8th level, you add your Wisdom modifier to the damage of any priestess (or cleric) cantrip you cast.

Plentiful Abundance

At 17th level you gain the ability to automatically cast create food and water. You create enough food and water to sustain fifteen humanoids or five steeds for 24 hours. 45 pounds of food and 30 gallons of water appears on the ground or in containers within range. The food is tasty and nourishing, but spoils if uneaten after 24 hours. The water is clean and doesn’t go bad. After using this ability three times, you cannot use it again until you complete a long rest.

Section 15: Copyright Notice

Amazon Vs Valkyries: Domains, Copyright 2020, Bloodstone Press; Author: L.J. Ogre

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