Heavy Weapons Cannoneer Path

Whenever a heavy weapon is created, there is someone, somewhere who plans to fire it without the assistance of other soldiers, horses, or even wheels. This is the cannoneer.

Massive Shot

At 3rd level, whenever you use a ranged heavy weapon that inflicts bludgeoning damage, it inflicts an additional amount of bludgeoning damage equal to half your heavy level (minimum of 1).

Seige Shot

At 6th level, you deal double damage with ranged heavy weapons to objects and structures.

Cannon Burst

Starting at 10th level, when you fire a ranged heavy weapon, all creatures within 10 feet of the target must make a DC 15 Dexterity saving throw or suffer the same damage.

Mega Burst

At 14th level, you double the damage from a heavy ranged weapon. In addition, any heavy ranged weapon you wield that inflicts bludgeoning damage ignores resistance to bludgeoning damage and treats immunity to bludgeoning damage as resistance to bludgeoning damage.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page