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Hunger Domain

You have dedicated your life to the satisfaction of your appetites, sometimes at the cost of others’ needs. You are never truly sated, but you know that hunger leads to power.

Hunger Domain Spells
Cleric Level Spells
1 goodberry, ray of sickness
3 locate animals or plantssuggestion
5 hunger of Hadar, vampiric touch
7 blight, grasping vine
9 cloudkillcone of cold

Unsated

When you choose this domain at 1st level, you learn the poison spray cantrip. You also gain proficiency in the Survival skill and with cooking tools.

Bonus Proficiency

You gain proficiency with heavy armor.

Channel Divinity: Ferocious Feast

At 2nd level, you can use your channel divinity to gain a bite attack for 1 minute. The bite does 1d6 + your Strength modifier piercing damage. On a critical hit, you can also add your Wisdom modifier to the damage roll in addition to the normal benefits of a critical hit.

Anthropophage

Beginning at 6th level, you gain the ability to remove the effects of diseases, poisons, and exhaustion from yourself by engaging in ritual cannibalism. As an action, you can remove the effects of diseases, poisons or the poisoned condition, or one level of exhaustion, from yourself by consuming a half pound of meat from the corpse of a sentient humanoid while invoking your deity. You must complete one long rest before using this ability again. Your deity shields you from any negative health consequences associated with cannibalism, but you are left to your own devices when it comes to the esteem of your companions.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.

Ravening Horde

At 17th level, you can sacrifice the vitality of those around you and inspire an insatiable and horrifying hunger in them. Living creatures within 60 feet of you who fail a Charisma saving throw take 10d8 necrotic damage and then succumb to a ravening hunger, dropping whatever they hold in their hands and attacking the unaffected with their hands and teeth, or with whatever natural weapons they possess, in an attempt to devour them. This effect lasts a number of rounds equal to 3 + your Wisdom modifier. Each affected creature repeats the saving throw at the end of its turn, ending the effect on itself with a success. You can exclude up to ten creatures from the effect, but this doesn’t shield them against being attacked by those who do succumb. This ability doesn’t affect constructs or the undead.

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Midgard Heroes Handbook © 2018 Open Design LLC; Authors: Chris Harris, Dan Dillon, Greg Marks, Jon Sawatsky, Michael Ohl, Richard Green, Rich Howard, Scott Carter, Shawn Merwin, and Wolfgang Baur.

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