Industry Domain

This domain is also credited to the patron deity of architects and craftsmen.

Cleric Level Spells
1st floating disk, unseen servant
3rd aid, enhance ability
5th beacon of hope, sending
7th fabricate, faithful hound
9th creation, telepathic bond

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with two artisan’s tools.

Light Work

Starting at 1st level, you can accelerate the production of any tasks performed by your allies. As an action, you can choose two willing creatures you can see within 30 feet of you (this can include yourself) and create a magical bond between them. While either bonded creature is within 30 feet of the other, the creature’s crafting speed is reduced by one factor, from months to weeks, weeks to days, days to hours, hours to minutes, and minutes to rounds. The bond lasts for 1 hour or until you use this feature again. You can use this feature once, and you regain the ability to do so when you finish a long rest. You can also expend a spell slot to use the feature again.

Channel Divinity: Shared Endurance

Starting at 2nd level, you can use your Channel Divinity to protect your allies through the strength of your shared bonds. When a creature you can see within 30 feet of makes a Constitution saving throw, you can use your reaction to choose a number of other willing creatures you can see, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). Each of those creatures can make a Constitution saving throw and select the best roll among them to apply.

Fast Work

Beginning at 6th level, the bond with your fellow workers accelerates. While either creature chosen for your Light Work feature is within 30 feet of the other, the crafting speed is reduced by two factors, from months to days, days to minutes, and minutes to rounds (minimum 1 round). During this time each creature gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns that action can be used only to take the Use an Object action.

Hard Worker

Beginning at 8th level, you add your Wisdom modifier to Constitution saving throws.

Many Hands

At 17th level, the bonds you create endure across vast distances. Creatures affected by your Light Work feature gain its benefits, as well as those of your Fast Work feature, while they are on the same plane of existence as each other. Additionally, when a creature chosen for your Fast Work fails a Constitution saving throw, their bonded partner gains the following benefits for 1 minute:

  • The creature has advantage on Constitution checks and saving throws.
  • The creature gains 2d6 temporary hit points.
  • As an action, the creature can touch their bonded partner to expend and roll any number of Hit Dice. Their bonded partner a number of hit points equal to the total rolled.
Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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