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Iron Fist

The iron fist focuses on crushing the morale of their opponents, making their victory in battle that much easier. Morale is just as strong a weapon as their sword.

Crush Hopelessness

When taking this archetype at 3rd level, your can twist the doubts of those around you to hurt them.

When you use your Second Wind feature, any creature (including allies) within 60 feet affected by the frightened or demoralized condition is dealt psychic damage equal to the amount of hit point damage you heal.

Aspect of Dread

The iron fist affects a daunting demeanor to cow his foes.

Starting at 7th level, you gain proficiency in the Intimidate skill. If you are already proficient in it, you gain proficiency in another skill available to the Fighter class.

Your proficiency bonus is doubled for any ability check made using Intimidate. You receive this benefit regardless of the skill proficiency you gain with this class feature.

Daunting Skill

Starting at 10th level, once per round, when making a melee attack, you may intimidate the target with your martial skill. The target must make a Wisdom saving throw DC 8 + your Intimidate skill bonus).

If the target fails they are frightened or demoralized (your choice) for 1 minute. The creature is allowed an additional saving throw at the beginning of each of its turns to end the effect.

Starting at 18th level, you can use this ability twice per round.

Terrifying Implacability

Starting at 15th level, your ability to shrug off the spells and tactics of your enemies fills them with hopelessness. When you use the Indomitable class feature to reroll a saving throw, if the second saving throw succeeds you may inflict the frightened or demoralized condition upon the creature that caused the saving throw for 1 minute. The creature is allowed a saving throw DC 8 + your proficiency modifier + the ability score modifier used in the saving throw (minimum 1) to negate the effect. If the creature fails their saving throw you do not expend your usage of Indomitable. The creature is allowed an additional saving throw at the beginning of each of its turns to end the effect.

Section 15: Copyright Notice

GoodHope - Crushing Despair (5E), © 2022, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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