Law Domain

Law as a universal force does not care about justice, just the rules. Law is order out of chaos, the basic foundation of reality, organization of beings, societies, and nations. It is amoral, just as amoral as cosmological Chaos, but where its opposite revels in the decay and destruction that brings all to its base elements, Law puts things together, sets the start in their courses, and makes sure that the rules are followed. Clerics of Law are orderly, tend to follow a regular pattern in their lives, and most of all obey the higher Law rather than temporal law.

Law Domain Spells
Cleric Level Spells
1st detect law and chaos, sanctuary
3rd calm emotions, zone of truth
5th magic circle
7th banishment, death ward
9th dispel law and chaos, planar binding

Order and Reason

Beginning at 1st level, the patterns of your body become resistant to the effects of decay. You gain resistance to necrotic damage.

Also, at 1st level you gain proficiency with medium armor.

Channel Divinity: Bound by Law

Starting at 2nd level, you can use your Channel Divinity to hamper creatures of chaos.

As an action, you present your holy symbol and evoke your deity’s name. Any creature with a chaotic alignment within 30 feet of you must make a Wisdom save or gain the restrained condition until the end of their next turn.

Lawful Spells

Beginning at 6th level, during a short rest you may expend a use of channel divinity to regain spent spell slots. When you do so you regain a number of levels of spell slots equal to your Wisdom modifier.

Persistent Pattern

At 8th level, the forces of Law work to keep your body from coming apart. When you take damage you may use your reaction to halve that damage.

Channel Divinity: Shield of Law

Starting at 17th level, you can use your Channel Divinity to bolster your allies’ patterns.

As an action, you present your holy symbol and evoke your deity’s name. You create a 30-foot sphere of pure Law that lasts a number of rounds equal to your Wisdom modifier. All allies that end their turn within the sphere gain a number of temporary hit points equal to your Wisdom modifier + your proficiency bonus.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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