Sinners, scoundrels, cheats, and killers, legionnaires live hard and die harder. For some, mercenary life is not a choice, it is the reward for a lifetime of burglary, swindling, poaching, and worse crimes. Criminals whose misdeeds are not awful enough to warrant execution are often conscripted to mercenary companies and foreign legions where their wits and tenacity are put to use fighting wars they have no stake in.

Forced March

Starting at 3rd level, when you travel more than 8 hours in a day, you do not need to make a Constitution saving throw for each additional hour travelled and do not gain levels of exhaustion due to your travel pace.

Last Laugh

When you choose this archetype at 3rd level, you can use your reaction to make a Sneak Attack against a creature that reduces you to 0 hit points or kills you outright. You have advantage on your attack, and your attack is resolved after the attack against you, using one of the weapons you are wielding.

You can’t make a last laugh attack against a creature you can’t reach.

Iron Gullet

Beginning at 9th level, you can stomach almost anything. You have resistance to poison damage, and you have advantage on saving throws against being poisoned. If you already have a feature that grants you these benefits, such as dwarven resilience, you automatically succeed at any subsequent saving throws you make to end that instance of being poisoned.

Cheat Death

When you reach 13th level, you can reroll any result of a 1 or 2 when you roll a Hit Die to regain hit points. Additionally, you can deny death. When you are reduced to 0 hit points or are killed outright, you are instead reduced to 2d8 hit points, though you can still use your last laugh feature. Once you have used this feature to deny death, you must finish a long rest to do so again.

Last Stand

At 17th level, you endure beyond mortal limits. When reduced to 0 hit points, you remain standing. When you succeed at a death saving throw, you can act as normal and have advantage on attack rolls. When you fail a death saving throw, you can only move and use your bonus action and reaction.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

This is not the complete section 15 entry - see the full license for this page