Martial Scion

Your bloodline contains an ancient birthright, a magical force that serves you in battle. You have honed that magical wellspring into a potent weapon.

Martial Resilience

At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Weapon Proficiencies

You gain proficiency in martial weapons.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

War Sorcerer

Beginning at 14th level, when you hit with an attack or deal damage with a spell, you can add bonus force damage equal to your Charisma modifier. If a spell affects more than one target, the bonus applies to one of them.

Blood Fuel

Beginning at 18th level, as a bonus action you can reduce your current hit points by one or more d8s, up to a maximum number of dice equal to your Constitution bonus. You gain one sorcery point for each d8 of hit points sacrificed. If the hit point loss would reduce you to 0 hit points, you fall unconscious as normal, and stabilize.

Section 15: Copyright Notice

Sorcerous Origins Copyright 2020 by RJ Grady. Published by Tripod Machine.