Moon Domain

Oh the moon, ever changing, ever above, constant and inconstant in one. Moon clerics reflect their deity’s obsession with change, with cyclic life, and with mystery. While not always liars, they tend to obfuscate, hide, and conceal the truth. Yet, they can be brutally honest when needed, just another aspect of their mercurial nature.

Moon Domain Spells
Cleric Level Spells
1st faerie fire, sanctuary
3rd darkvision, moonbeam
5th hypnotic pattern, bestow curse
7th hallucinatory terrain, polymorph
9th awaken, scrying

Moonsight

When under the light of the moon you have darkvision 60 ft, but not underground, in buildings, or otherwise cut off from moonlight.

Ever Changing

Your mind and body are inconstant, changing a little every night when the moon rises. Following a long rest, you may change on skill, tool, or vehicle proficiency for another. You lose the proficiency you previously had but take on the new one.

Channel Divinity: Moon Light

Starting at 2nd level, you can use your Channel Divinity to send forth beams of moonlight to hamper your foes.

As an action, you present your holy symbol and evoke your deity’s name. Beams of moonlight fly forth from your holy symbol, cursing all foes in a 15-foot cone centered on your holy symbol. Creatures caught in the cone must succeed at a Wisdom save of suffer disadvantage on all rolls. Creatures suffering disadvantage from your moon light must attempt a Wisdom save at the end of their turn or continue to do so, ending the effect with a successful Wisdom save.

Inconsistent Form

At 6th level, you may change your shape as per the polymorph spell, although you retain your mental ability scores. You may do this twice and regain use following a long rest.

Divine Strike

At 8th level, you gain the ability to infuse your weapon’s strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Lunar Wrath

Beginning at 17th level, those who failed to save against our Channel Divinity: Moon Light also suffer 2d8 radiant damage every time they fail their save against that feature.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

This is not the complete section 15 entry - see the full license for this page