Oath of Earth and Stone

Tenets

  • Metalwork. I will strive to constantly improve my metalworking skills.
  • Magic. Mastering the lore and wisdom of divination is my responsibility.
  • Protection. The faithful shall be defended from all who would do them harm. Mendicancy (optional). I will forsake all possessions, including clothing and food, and survive only on the overflowing abundance of their faith.
Oath of Earth and Stone Spells
Paladin Level Spells
3rd Enlarge, entangle
5th Craft steed, magic weapon
9th Falling stars, meld into stone
13th Conjure minor elementals1, stoneskin
17th Conjure elementals1, Meteor strike

1 Earth elementals only

Channel Divinity

When you take this oath at third level, you also gain the following two Channel Divinity options:

Sacred Weapon. As an action, you can imbue one metal weapon that you are holding with positive energy, using your Channel Divinity. This includes weapons that are partially made of metal, such as axes and hammers. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this metal weapon, or if you fall unconscious, this effect ends.

Weapons such as axes and hammers that have wooden hafts and metal heads can be Dance Partner. Using your Channel Divinity, you can designate one creature you can see within 10 feet of you as your chosen foe. You gain advantage on attack rolls against that creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Mantel of Guarding

When you reach 7th level, you gain a protective ward that shields you from harmful magic. You and friendly creatures within 10 feet of you have resistance to damage from spells. At 18th level, the range of this aura increases to 30 feet.

Blessing of the Faithful

At 15th level, you gain the benefits of a permanent bless spell. Each turn, you can add 1d4 to one attack roll or saving throw of your choice.

Avatar of the Earth

At 20th level, as an action, you can channel the raw power of the Earth, imbuing you with superhuman prowess. As a bonus action, you become an avatar of Earth and gain the following benefits for 1 minute.

  • You have resistance to all damage.
  • You have immune to damage from nonmagical weapons.
  • You have advantage on Strength checks and Strength saving throws and your attacks deal 1d6 extra damage.

Once you use this feature, you can’t use it again until you finish a long rest or expend a 5th level spell slot to use it again.

Paladin Level Spells
3rd Enlarge, entangle
5th Craft steed, magic weapon
9th Falling stars, meld into stone
13th Conjure minor elementals1, stoneskin
17th Conjure elementals1, meteor strike
Section 15: Copyright Notice

Mystery Cults: The Great Mother, Copyright 2021, Bloodstone Press

This is not the complete license attribution - see the full license for this page