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Oath of Mountain’s Calling

These warriors swear to protect the mountains from the people and the people from the mountains, and agree to devote their life to hunting, tracking, and fighting in the cold of the north. This does not mean those who swear this oath do not travel elsewhere, but they will always have a tendency to seek out mountains, regardless of the height and climate.

Tenets

Always Fire True. Take good aim and do your best to take your enemy down with a single shot.

Seek Vengeance. Never allow a slight to go unanswered; seek your vengeance, but accept fair wergild.

Mountain Silence. Leave no trace when you travel through the wilderness; leave nothing that would harm its beauty.

Unbind Those Who Wish. Protect and if necessary rescue those bound in relationships in which they are unhappy; never tolerate sexual coercion.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Sacred Bolts. You can use your Channel Divinity to imbue your arrows, bolts, stones or other missiles with the power of the goddess. For the next minute you can add your Charisma modifier to attack rolls made with these missiles (with a minimum bonus of +1). Additionally, if the missiles were not already magical, they become magical for the duration, and they also do +1 cold damage. You can end this effect on your turn as part of any other action. If you fall unconscious, the effect ends. If you give the imbued missiles to another person, the effect does not work.

Healing Kiss. As an action, you may touch another creature. That creature will be cured of all effects of altitude and cold, and will be protected from those effects for the next hour. They will not be able to climb beyond the limit to climb without oxygen for their species, but will not be Fatigued, take cold damage, or suffer the effects of altitude sickness for the duration of the spell.

You can use this effect on yourself.

Oath Spells

You gain oath spells at the paladin levels listed.

Guide’s Aura

Beginning at 7th level, you can use a bonus action to begin radiating a soft, glowing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. It continues until you end it with a bonus action or become incapacitated.

Any creature that is within range of the aura is not affected by extreme natural cold. They also gain resistance to cold damage. Nor are they affected by altitude sickness. This includes yourself.

At 18th level, the range of this aura extends to 30 feet.

Guide’s Resilience

At 15th level, you gain permanent immunity to cold from natural sources, resistance to cold, and resistance to damage from falling or being crushed.

Avatar

At 20th level, you can use an Action to become an avatar of your deity, able to cast several spells that draw on her power. You can remain in this form for ten minutes. While in this form you gain the following features.

Section 15: Copyright Notice

Mystery Cults: Skadi, Copyright 2021, Bloodstone Press

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