5e SRD >Class Options >

Oath of the Beacon

The Oath of the Beacon binds a paladin to be a bearer of hope and advocate of the downtrodden, they must oppose all who would use fear and threats to take away the rights and hopes of others.

Sometimes called light-bearers, these paladins are an inspiration to all who would do good. They hold themselves to a high moral standard and dedicate themselves to the betterment of others and laying their life down in its defense. Many who swear these oaths devote themselves to gods of goodness and hope. They tend to wear inexpensive clothing or armor and bear literal or symbolic lanterns or other light sources.

Tenets of Devotion

Though the exact words and strictures of the Oath of the Beacon may vary, paladins of this oath share these tenets.

  • Beacon of Hope: Do not waver in the face of insurmountable odds.
  • Welcoming Smile: All are part of the community except by choice.
  • Wise Council: Take time to comfort and guide those around you.
  • Open Mind: Wise words can come from anywhere.
  • Helping Hand: Give your time, skill and wealth to help those around you.
  • Stalwart Defender: Protect those in need.

Oath Spells

You gain oath spells at the paladin levels listed.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Raise the Beacon. As an action, you may let out a rallying call to your allies, instilling them with hope and bravery. The allies must be within 60 feet and be able to see or hear you to be affected. The affected allies gain advantage on saves vs. the frightened or demoralized conditions for 1 minute. If the ally is currently affected by the frightened or demoralized condition when this channel divinity is used, they get an immediate saving throw (with advantage) to end the condition. This saving throw is at the original effect’s DC.
  • Protect the Weak. As a reaction, if an adjacent ally is subject to an attack or targeted spell you may impose disadvantage on the attempt (or advantage in the case of a saving throw by the ally). If the attack or spell fails (by disadvantage or advantage), you are subject to the attack or spell. The attack must surpass your AC or you must fail a saving throw for it to affect you, however. For example, if an attack roll misses your ally because, on a disadvantage roll, one attempt misses but the other would have succeeded, you are subject to that attack. The attack or saving throw is rerolled with you as the target at that point.

Bolster Morale

At 7th level, you can use your divine smite ability to bolster your allies. This smite ability, instead of dealing radiant damage, heals an ally for 1d8 damage by expending a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. Additionally, the target gains advantage on all ability checks, saves and skill checks for until the beginning of your next turn.

In Hope’s Defense

At 15th level, you can strike your foes in retribution for them trying to use fear or dread as a weapon. Whenever a creature you can see within 30 feet of you that uses an ability that imposes the frightened or demoralized conditions, you can use your reaction to deal 2d8 + your Charisma modifier radiant damage to the creature using the ability.

Unquenchable Beacon

At 20th level, you are both a literal and figurative beacon of hope. You can use your action to gain the following benefits for 1 minute.

  • You exude daylight out to 30 feet, normal light for an additional 15 feet and dim light for a further 15 feet.
  • When at 0 hit points, you may continue to act as if you were conscious. You must still make death saves while in this state and if you do a move and attack action in your turn, you get disadvantage on that turn’s death save.
  • You and your allies within 30 feet are immune to the demoralized condition and have advantage against the frightened condition.

This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest or expend a 5th level spell slot to recharge it.

Oath of the Beacon Spells
Paladin Level Spells
3rd Protection from evil and good, sanctuary
5th Heroism, warding bond
9th Encouragement, spirit guardians
13th Aura of purity, good hope
17th Circle of power, shining beacon
Section 15: Copyright Notice

GoodHope - Crushing Despair (5E), © 2022, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

This is not the complete section 15 entry - see the full license for this page