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Oath of the Rose

Rose Knights are sworn to the cause of the Sovereignty.

Tenets of the Rose

The tenets of the Oath of the Rose are:

  • Loyalty. Serve and safeguard the people, upholding the ideals of the Sovereignty and protecting it against all foes.
  • Kindness. Your duty is kindness and compassion for all folk and all nature.
  • Inspiration. Seek to serve as an inspiration to others, and to lead by example.
  • Determination. Never give up in the face of adversity or challenge, but always rise to the occasion.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Rose Spells
Paladin Level Spells
3rd Healing word, sanctuary
5th Calm emotions, prayer of healing
9th Create food and water, mass healing word
13th Death ward, banishment
17th Dispel evil and good, mass cure wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Inspiring Word. As a reaction, you can speak inspiration to an ally within 30 feet of you able to hear you. That ally can roll their next attack roll, skill check, or saving throw with advantage, or immediately re-roll a failed attack roll, skill check, or saving throw and use the second result.
  • Rebuke Shadow. As an action, you present your holy symbol and rebuke the forces of Shadow. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Aura of Determination

At 7th level, your unwavering determination strengthens your allies. Whenever an ally within 10 feet of you regains hit points as a result of a spell of 1st level or higher, that ally regains additional hit points equal to your Charisma modifier (minimum of 1). At 18th level, the range of this aura increases to 30 feet.

Rhydan Rider

At 15th level, when you cast the find steed spell, you can choose a griffon or unicorn as your ally; you possess a rhy-bond with them.

Chosen Champion

At 20th level, you can use your action to draw upon the power of your oath to become a potent champion. When you do so, you gain the following benefits for 1 minute:

  • Resistance to all damage.
  • Advantage on all Wisdom saving throws, which you also grant to all allies within 30 feet of you.
  • Advantage on all death saves.
  • Immunity to the charmed condition.
Section 15: Copyright Notice
Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.