Oath of the Saint

The Oath of the Saint binds a paladin to their errors: The violence they dealt in the name of the Lord, the hubris of acting in His name, the arrogance of believing that the end justifies the means. This led the saint to Hell, and this is what sustains them in the Blind World… yet, it is a poisoned, hollow sustenance, and a saint’s Journey has only one purpose: to get rid of this sin.

Tenets of the Saint

In spite of a saint’s errors and sins, the three theological virtues they adhere to are worthy and just:

  • Faith. Love and trust in the Lord.
  • Hope. Aspiring to eternal life rather than earthly life.
  • Charity. Love for your kin.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Saint Spells
Paladin Level Spells
3rd bane, healing word
5th blindness/deafness, scorching ray
9th fear, protection from energy
13th fire shield, guardian of faith
17th flame strike, mass cure wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

My Will Be Done. Using Channel Divinity as a bonus action, you can force a creature you can see within 30 feet of you to bow before the glory of the Lord. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw. On a failed save, the creature is frightened by you for 1 minute, or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed, and the attack rolls made against it have advantage.

Smite the Wicked and Relieve the Righteous. Immediately after dealing any damage to a creature with the Divine Smite feature, you can use Channel Divinity as a bonus action and choose any number of creatures within 30 feet of you. Each of those creatures gains a number of temporary hit points equal to the extra radiant damage you dealt with Divine Smite.

Peaceful Smile

Starting at 7th level, each time you use a spell of 1st level or higher to restore a creature’s hit points, you or another creature within 30 feet of you regain a number of hit points equal to 1d8 + your Charisma modifier.

Divine Protection

Starting at 15th level, you are always under the effect of a sanctuary spell. The spell save DC is equal to 8 + your proficiency bonus + your Charisma modifier. You cannot use this feature if your Banner is sullied with blood.

Harbinger of Fury

At 20th level, you can take the form of a Harbinger of the Fury of the Lord. Using your action, you shroud yourself in a halo of divine outrage.

You gain the following benefits for 1 minute:

  • You exude an aura of power and outrage within 30 feet of you. The first time any enemy creature enters the aura or starts its turn there during a battle, it is subjected to the effects of the My Will Be Done feature.
  • While the effect lasts, you have advantage on saving throws against spells cast by fiends or undead.
  • Each time a friendly creature starts its turn in the aura, it regain 10 hit points. Once you use this feature, you can’t use it again until you finish a short or long rest.

Embracing Your Sin

When you hit a creature with an attack using your Banner, you can spend 2 Hope Points to immediately purify your Banner.

Section 15: Copyright Notice

Inferno Dante's Guide to Hell, Copyright 2022 Acheron Games Authors Mauro Longo, Rico Sirignano e Simone Formicola (Two Little Mice) and Thomas Mazzantini

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