Oath of Triune

Paladins who swear the Oath of the Triune are bound to teaching three great virtues: honesty, justice, and vigilance. These three virtues form the basics of a high code of chivalry and bravery that all who devote their lives to this path must follow. Often these paladins are members of a religious order, but some set on this path after feeling the call of gods from beyond their own world.

Tenets of the Triune

These tenets form the core of the Triune belief system.

They are upheld as enacting the will of the divine.

  • Honesty. Lies and deceit are the antithesis of the Threefold. Deeper though is the quest for truths.
  • Justice. Deal justice evenly. Illuminate the truth behind corruption, and punish the guilty.
  • Vigilance. Be vigilant. Stand, wait, and watch carefully. Protect the weak, poor, injured, and young. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd Identify, sanctuary
5th See invisibility, detect thoughts
9th Beacon of hope, tongues
13th Arcane eye, guardian of faith
17th Legend lore, scrying oath of Triune spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Blind Faith. As an action, you touch a creature, turning their eyes solid white. The creature gains blindsight of 30 feet for 10 minutes.
  • The Great Guard. As an action, choose a number of targets equal to your Charisma modifier (minimum of 1). The selected targets gain +1 AC for 1 minute.

Aura of Acumen

Starting at 7th level, your faith rattles liars and deceivers. Any creature within 10 feet of you has disadvantage on Charisma (Deception) checks made to lie. At 18th level, the range of this aura increases to 30 feet.

Vigilant Watcher

Starting at 15th level, you have truesight out to a range of 30 feet.

Loyal Fury

At 20th level, you can channel the appearance of the Threefold Deity. Your eyes go invisible, showing only maimed, empty sockets and spectral gauntlets appear over your hands. Using your action, you undergo a transformation. For 10 minutes, you gain the following benefits:

  • You gain a fly speed of 60 feet.
  • When an ally within 30 feet of you is hit with an attack, you can use your reaction to swap places with that ally and take the damage from the attack instead. You magically teleport into each others spaces, and the attack roll made against your ally automatically hits you.
  • You know when a creature within 30 feet of you is lying.

Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete section 15 entry - see the full license for this page