Oath of Zeal

These paladins serve a two-fold purpose, the first being to ensure that a local community remains faithful to the correct deity. The second purpose of these enforcers of the faith is to root out any sedition that they find within a local community, executing those who they believe to be worshipping the wrong deity.

Tenets

Though the exact words and strictures of the Oath of Zeal vary, paladins of this oath share these tenets.

  • Action: You are to actively seek out those who would harm those of your faith and strike them down without mercy.
  • Conviction: Without your god, you are nothing. You are to trust them in all things and all edicts. You may only be truly devoted to one god and no other.
  • Defiance: You must stand against those gods whose beliefs are contrary to your own. Any who share your faith that believe otherwise are heretics.
  • Honor: You are the shining example of what it means to be as your god. You are to act with courage and strength in all things.
Oath of Zeal Spells
Paladin Level Spells
3rd divine favor, hellish rebuke
5th spiritual weapon, zone of truth
9th fear, slow
13th blight, death ward
17th geas, insect plague

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Fanatic Smite: You can use your Channel Divinity as a reaction when you use your Divine Smite on a creature. If that creature is devoted to a different god than yourself, you deal an extra 2d8 damage with your smite. In order for this Channel Divinity to work, the creature that you use your Divine Smite on must be intelligent enough to worship a deity and be aware of your deity’s existence.
  • Sense Faith: You can use your Channel Divinity as an action in order to sense others who share your faith as well as those who don’t. All creatures within 30 feet must succeed a Wisdom saving throw or you learn which gods they are devoted to, if any. If a creature succeeds its saving throw, it appears to you that they are devoted to whatever god you are devoted to.

Inquisitor’s Healing

At 7th level, you gain the ability to use your Lay on Hands on any creature within 30 feet so long as they are devoted to the same god as you.

Devoted to Faith

At 15th level, you and any creature within your Aura of Courage that is devoted to the same god you are, cannot be charmed.

Undying Zeal

At 20th level, as an action you can choose to enter a state of righteous fury for 1 minute.

So long as you are in this state, you can see what gods, if any, that any creatures in 60 feet worship. If the creature is intelligent enough to worship a god and is aware of your god’s existence, though worships a different god than your own, you gain advantage on all attack rolls against them and have resistance against all damage that they do to you.

Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

The Dragon’s Hoard #19 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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