Open Sky Psychopomp Domain

Open Sky Psychopomp Domain

The Open Sky psychopomp is the messenger between this world and the next. They hasten the journey for those found worthy, and they help others on to the next life. Particular dogmas may dictate when this journey occurs, or they may not. The transition between life and death particularly interests the Open Sky psychopomps and tends to color their personalities, making them often gloomy and intense.

Open Sky Psychopomp Domain Spells
Level Spells
1st grim siphon*, withering smite*
3rd animal messenger, ray of enfeeblement
5th blinding smite (deals necrotic damage), glimpse the end*
7th deva’s wings* (soot-black wings that deal necrotic damage), ray of life suppression*
9th dream, souleater*

Smooth The Way

When you choose this domain at 1st level, you embrace the roles of both messenger and reaper. You gain the ability to cast the message cantrip at will and gain the sneak attack ability (and its damage progression), as per the rogue class ability.

Channel Divinity: Purifying Burst

At 2nd level, you can use your Channel Divinity to cleanse surrounding creatures, preparing them to pass on to the next world.

As an action, you present your holy symbol while reciting a passage from your god’s scripture. Each creature within 30 feet of you takes radiant damage equal to 2d6 + your cleric level and becomes vulnerable to necrotic damage, or half as much damage and no vulnerability with a successful Wisdom saving throw. On a successful save, the target cannot gain vulnerability from this ability until you finish a long rest. The damage increases by 2d6 when you reach 10th level (4d6) and 14th level (6d6). Any creature that dies while vulnerable to necrotic damage due to this effect cannot become undead.

Channel Divinity: Ancestral Recollection

At 6th level, you can use your Channel Divinity to access the knowledge or memories of a specific target, through their remains or through a living target who willingly allows you to touch them. This permits you to make a single skill check of a skill possessed by the touched creature. If you possess this skill yourself, you may make the check with advantage; if you do not, you may make the check as if you had proficiency. At 10th level, when touching a creature’s remains, you may use this ability as per the contact other plane spell, with all the answers being short phrases as appropriate.

Hasten The Journey

At 8th level, when you use your sneak attack ability, the damage you inflict is considered necrotic. In addition, if the target is a living creature, it takes 1 hit point of necrotic damage at the start of your turn until it is magically healed or succeeds on a Constitution saving throw (DC 8 + your proficiency bonus + your Wisdom modifier).

Every additional successful hit on this creature after the successful sneak attack increases the necrotic damage suffered each round by 1 hit point. A critical hit increases it by 2 hit points.

Reaping Nimbus

At 17th level, on your first turn of combat, when you make a melee or ranged weapon attack against a creature that has not yet acted, you can instead choose to assassinate it, making your attack with advantage. On a hit, your attack becomes a critical hit, and the damage you deal is necrotic in addition to any other types of damage.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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