Order of Iron

The Adamantine Orders — the gold knights, iron knights, mithril knights, and silver knights — are beloved by the forces of good and feared by evil. All adhere to a strict code of honor and valor. Yet while they all swear oaths, having certain beliefs and practices in common, there are some differences among the specific oaths of the orders.

Tenets

All who swear this oath share similar beliefs and practices, as follows.

  • Compassion. The meek and the helpless are your wards, as are the just and the righteous. Safeguard the lives and livelihoods of those in your care.
  • Duty. Be responsible for your actions and their consequences, and obey those who have just authority over you.
  • Honor. Let your word be your pledge. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
  • Mercy. Show mercy to your foes, but temper it with wisdom. For unrepentant servants of evil, a swift death is a mercy.
  • Valor. Never fear to take action when it is called for, even though discretion is also a virtue. Protect all those of good character, and punish those who would harm or threaten them.

Astride their noble steeds, iron knights are the righteous army captains, being equal parts deadly commander and skilled forge-master. Known for both their tactical expertise and their skill as engineers and smiths, these knights often lead (or advise leaders of) righteous armies.

Tenets of the Order of Iron

The Order of Iron adheres to the following:

  • Industry. Always seek to make war against all titanspawn, without mercy. Those who serve the gods deserve your devotion and your tireless service.
  • Nobility. To lead is to serve; to serve is to lead. Make war honorably. Be just in all conflict, and ensure good service and worthy conduct from all beneath you.

Oath Spells

You gain oath spells at the levels listed.

Soul of Iron

Starting at 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Champion of Battle

At 20th level, as an action, you become a paragon of leadership and an unstoppable force in battle. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you regain 10 hit points.
  • When you use Extra Attack, you can attack three times whenever you take the Attack action on your turn.
  • Allies within 10 feet of you gain advantage on all weapon attack rolls.
Order of Iron Spells
Paladin Level Spells
3rd identify, shield of faith
5th aid, magic weapon
9th hand of justice*, protection from energy
13th fabricate, freedom of movement
17th commune, weapon of light*

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Champion’s Blessing. When you or a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature advantage on the roll.

Denounce the Unclean. As an action, you present your holy symbol and speak a prayer of denunciation. Choose one fiend, titanspawn, or undead within 60 feet that you can see. That creature must make a Wisdom saving throw. Titanspawn have disadvantage on this saving throw.

On a failed save, the creature is incapacitated for 1 minute or until it takes any damage. At the end of each of its turns, the target can make another Wisdom saving throw. On a successful save, the creature is no longer incapacitated, but it is frightened until the end of the duration instead.

Inspiring Tactician

Starting at 7th level, you can inspire others in combat through stirring words and exhortations of valor. As a bonus action, choose up to three creatures within 10 feet of you that can see and hear you. For 1 minute, whenever one of those targets makes an attack roll, the target can roll a d4 and add the number rolled to the attack roll.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb