Order of Silver

The Adamantine Orders — the gold knights, iron knights, mithril knights, and silver knights — are beloved by the forces of good and feared by evil. All adhere to a strict code of honor and valor. Yet while they all swear oaths, having certain beliefs and practices in common, there are some differences among the specific oaths of the orders.


All who swear this oath share similar beliefs and practices, as follows.

  • Compassion. The meek and the helpless are your wards, as are the just and the righteous. Safeguard the lives and livelihoods of those in your care.
  • Duty. Be responsible for your actions and their consequences, and obey those who have just authority over you.
  • Honor. Let your word be your pledge. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
  • Mercy. Show mercy to your foes, but temper it with wisdom. For unrepentant servants of evil, a swift death is a mercy.
  • Valor. Never fear to take action when it is called for, even though discretion is also a virtue. Protect all those of good character, and punish those who would harm or threaten them.

Silver knights hunt the unclean and keep the world safe from rogue outsiders.

Tenets of the Order of Silver

In addition to the universal their universal tenets, silver knights also adhere to the following.

  • Hope. Be steadfast and undaunted by evil. Let others be inspired by your example. Hunt down all unnatural horrors and unclean things and smite them without mercy.
  • Prudence. Be wise and wary, and seek always to unravel the stratagems of fiends and horrors. Break the chains of bondage from those held thrall to darkness.

Oath Spells

You gain oath spells at the levels listed.

Order of Silver Spells
Paladin Level Spells
3rd hunter’s mark, protection from evil and good
5th see invisibility, zone of truth
9th dispel magic, protection from energy
13th banishment, inflict susceptibility*
17th commune, greater restoration

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Denounce the Unholy. As an action, you present your holy symbol and speak a prayer of denunciation. Choose one elemental, fiend, or titanspawn within 60 feet that you can see. That creature must make a Wisdom saving throw. Fiends have disadvantage on this saving throw.

On a failed save, the creature is incapacitated for 1 minute or until it takes any damage. At the end of each of its turns, the target can make another Wisdom saving throw. On a successful save, the creature is no longer incapacitated, but it is frightened until the end of the duration instead.

Silvery Weapon. As an action, you can imbue one weapon that you are holding with positive energy. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +0). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not silvered, it functions as if it were silver for the duration.

If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Aura of Devotion

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Purity of Spirit

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Holy Nimbus

At 20th level, as an action, you can emanate an aura of silvery white light. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against all spells and effects originating from elementals or fiends.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb