Using jewels and precious gemstones as arcane foci, ornamancers tap into these minerals’ innate magical properties to produce wondrous effects. Their creations are instantly recognizable and renowned even in distant lands for their elegance and power.

The first ornamancers occurred among the ancient asaatthi of the world, and they remain most common among the serpentfolk.

Jeweler’s Focus

When you adopt this tradition at 2nd level, you gain proficiency with jeweler’s tools. You can use any gem or precious stone as your arcane focus.

Jewel Magic

If a spell normally requires material components with a cost that are not consumed in casting, you can cast the spell using a gem in place of the usual material components. The gem you use must be worth at least as much as the materials to be replaced. Additionally, when using a crystal or gem as an arcane focus, if casting a spell would normally consume materials having a cost, you can cast the spell using materials with only half the usual value.

Ornamantic Defense

Starting at 6th level, as long as you have a gem or piece of jewelry on your person, you can use your reaction to gain advantage on a saving throw against any spell that targets only you.

Support Matrix

At 10th level, as long as you have a gem on your person, you can maintain concentration on two spells at the same time. If you cast a third spell requiring concentration, you decide which of the former two spells ends. If you lose concentration due to taking damage, you lose concentration on both spells.

Crystallize Arcana

Starting at 14th level, you can use a gem to hold a spell for later use. You can duplicate a wizard spell of up to 5th level that you have prepared by casting it as a ritual, even if the spell is not normally a ritual spell. The spell is copied into the gem for later use, without expending the spell you have prepared. Only spells with a casting time of 1 action and a range of self or touch can be stored in this way. The gem must have a value of at least 100 gp for every spell level of the spell to be stored in it.

Once a spell is stored, it can be cast as an action by any creature you choose that holds the gem, as long as the creature has at least one free hand or similar appendage and an Intelligence score of 8 or higher. The creature gains the benefit of the spell as you would if you had cast it using a spell slot of the spell’s level. The spell does not require concentration and lasts for the full length of its duration when cast in this way.

You can have only one spell stored in this way at a time. Once you use this ability, you can’t use it again until you finish a short or long rest.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb