Painter Artisan Specialization

Those who think painters are merely harmless are sorely mistaken when they encounter the amazing artistry that is sometimes indistinguishable from the real thing, or in some cases even better.

Bonus Proficiencies

When you adopt this specialization at 3rd level, you gain proficiency with painter’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. You also add the orgone engine blueprint to your portfolio, and these additions do not count against your maximum number of blueprints owned. If you already have the engine in your portfolio, you learn another engine blueprint of your choice.

If you have an orgone engine available, you can combine it with your painter’s supplies as an action to create power tools. These power tools allow you to build creations at a much faster speed than would normally be possible by a single individual.

Create Artwork

You can create a piece of valuable artwork using a canvas and your painter’s power supplies. You can create a painting one factor faster than it would normally take to build it (see Chapter 3: Equipment, Artwork Innovations).

When determining the base value of your artwork, you have advantage on the check.

Paint Camouflage

Also at 3rd level, you can use an action and your painter’s power supplies to paint anything so that it blends in with its surroundings. You can paint clothing (like a cloak) or even creatures. Any camouflaged creature has advantage on Dexterity (Stealth) checks made to hide for up to 1 minute, whereupon the paint washes off.

Is it Paint?

At 5th level, your mastery of painting is such that your two-dimensional paintings can be difficult to distinguish from the real thing. You can create the image of an object (like a chair or a chest) or terrain (like muddy footprints or a pit). The image can’t move or otherwise interact. It takes the following duration to paint a 5 ft. or larger square painting.

Object Area Duration
Tiny 1 ft. 1 round
Small 3 ft. 2 rounds
Medium 5 ft. 4 rounds
Large 10 ft. 8 rounds
Huge 15 ft. 16 rounds
Gargantuan 30 ft. 32 rounds

Physical interaction with the image reveals it to be a painting. If a creature uses its action to examine the painting, the creature can determine that it is paint with a successful Intelligence (Investigation) check against your artisan spell save DC. It takes the following duration to paint the object. The painting lasts for 24 hours.

Paint Portraitborn

At 9th level, you can create an animated painting using your painter’s power supplies, an orgone engine, and an action. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the potraitborn automaton stat block, which uses your proficiency bonus (PB) in several places. You determine create the creature’s appearance using your Is it Paint? feature, but it can be no larger than Small size. You determine whether it has two legs or four and its mode of attack (bludgeoning, piercing, or slashing). In combat, the automaton shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the automaton can take any action of its choice, not just Dodge. You can add some paint to it using an action and your painter’s power supplies to heal it 2d6 hit points. If it has died within the last hour, you can use your painter’s power utensils as an action to revive it, provided you are within 5 feet of it. The portraitborn automation returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new portraitborn automaton if you have painter’s power utensils with you. If you already have an automaton from this feature, the first one immediately perishes. The automaton also perishes if you die.


At 15th level, you can create ultrarealistic paintings by spending repair points equal to 5 times the size of the area you paint.

Object Cubic Feet Duration Repair Points
Tiny 1 ft. 1 round 5
Small 3 ft. 2 rounds 15
Medium 5 ft. 4 rounds 25
Large 10 ft. 8 rounds 50
Huge 15 ft. 16 rounds 65
Gargantuan 30 ft. 32 rounds 90

Using your Is it Paint? feature, you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—but instead of square feet, you can cover cubic feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing you paint can have a value greater than 25 do. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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