Pantheist Domain

Though the gods are mysterious and sometimes distant, they are also all jealous of each other to some degree. Clever (or cynical) mortals can manipulate the gods’ jealousy to gain power and favors from them—mainly by shifting their devotion from one deity to another on a rotating basis. There’s more than one way to comfort the grieving, sick, and wounded. All gods might answer a plea; who answers depends as much on how the request is worded and addressed as anything else. Many roads lead to the heavens and to the grace of the gods, and there is more than one set of revealed mysteries of the divine.

The pantheist priest worships not a single god but a set of five or six related deities: good and evil, male and female, varying in their powers and their demands. These gods are associated with the priest’s region or city. As a pantheist priest, you know and follow these gods, and their wisdom sustains you and your flock through different trials and tests.

The pantheist priest gains flexibility over normal clerics at the cost of some complexity and bookkeeping.

Creating a Pantheist Priest

To play a pantheist priest, generate a normal cleric up to the point of selecting a domain. Instead of choosing a single domain, choose a regional pantheon. A regional pantheon is a list if five of six deities worshipped in a region, and a single domain for each deity. You serve all the deities of this pantheon, one at a time. At the start of each week, you must choose one patron god from your pantheon. Each deity is associated with just one domain. For that week, you follow the rules of that deity’s domain in every way. Besides affecting spell selections, this also determines your Channel Divinity ability and other level-based abilities for the week. You must switch deities every week, and you can’t return to the same deity until at least two weeks have gone by (the same domain could be reused every three weeks). Finally, your character must serve each deity at least once every twelve weeks; if it’s been eleven weeks since the last time you served a particular deity, you must serve that deity this week. Keep a written record, and plan your schedule carefully!

For the sake of simplicity, a week corresponds to whatever calendar is used in the character’s campaign. In most settings it will be five to ten days long.

Section 15: Copyright Notice

Midgard Heroes Handbook © 2018 Open Design LLC; Authors: Chris Harris, Dan Dillon, Greg Marks, Jon Sawatsky, Michael Ohl, Richard Green, Rich Howard, Scott Carter, Shawn Merwin, and Wolfgang Baur.

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