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Path of the Ballistic Barbarian

While the ballistic barbarian is more than a match in melee combat, they truly shine when attacking a foe from a distance.

They custom make their bows to shoot larger arrows than are standard, or they throw their melee weapons in combat, taking advantage of their superior strength. They also use their distance in combat to their advantage, often taking their opponents by surprise. They rely on stealth, sometimes going so far as to paint themselves to blend in with their surroundings, to make them more difficult to spot.

Increased Ranged Damage

Starting at 3rd level, you are able to modify your bow to fire larger arrows, thereby increasing the damage you deal. After acquiring a new longbow, you may personalize and reinforce the weapon so that the arrows it fires deal its normal damage plus your Strength modifier. You receive your Dexterity bonus to attack rolls as normal. This modification requires a long rest, which you must spend working rather than regaining hit points or other benefits of the rest. Once you have modified the weapon, it always deals the extra damage, but only when wielded by you.

Ranged Rage

Beginning at 6th level, you gain the benefits of rage to your ranged attacks. When you rage and make ranged attacks, you gain advantage on Strength checks and saving throws. You also gain a +2 bonus to the damage roll, which increases as you level as normal for a barbarian.

Bonus Defense

Beginning at 10th level, you receive a bonus to Armor Class when you paint yourself to match your surroundings. After you have used a disguise kit, you can make a stealth check when you are 10 ft. or more away from your opponent (this does not apply to opponents with blindsight, tremorsense, or truesight). You must attempt to remain hidden any round in which you use this ability and must not move.

Make a Dexterity or Dexterity Stealth check. If it beats your opponent’s passive Perception, your opponent suffers disadvantage on attacks against you.

Sneak Attack

Beginning at 14th level, you may sneak attack like a rogue. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a ranged or thrown weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

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Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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