Path of the Blizzard’s Heart

Only the hardiest of folk can survive the near constant wintry weather that besets the northern regions. Among them, barbarians following the Path of the Blizzard’s Heart dance to the wind and swirling snow in mighty winter storms. When rage takes them, they whirl in a similar fashion to these storms. Even when they are calm, they barely conceal the danger beneath their surface, much like winter seems tranquil after a devastating snowstorm.

Stinging Snow

Starting when you choose this path at 3rd level, while you rage, snow swirls around you in your space. You can see through the snow to make melee attacks without penalty, but you have disadvantage on ranged attacks. Other creatures that rely on sight have disadvantage on ranged attacks against you, and you have +2 AC against melee attacks.

Omen of Storms

Beginning at 6th level, you can cast sleet storm, centered on yourself, once. You are immune to the spell’s effects. The save DC for this spell equals 8 + your proficiency bonus + your Wisdom modifier. You must finish a long rest before using this ability again.

Icy Blows

Beginning at 10th level, while raging, your melee weapon attacks deal additional cold damage equal to your Wisdom modifier.

Whirl of Ice

Starting at 14th level, while raging, you can use your action to make a melee attack against any number of creatures within 5 feet of you. Make separate attack and damage rolls for each target.

Section 15: Copyright Notice

Deep Magic: Winter © 2019 Open Design LLC; Author: Mike Welham.

This is not the complete section 15 entry - see the full license for this page