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Path of the Boar Warrior

These porcine warrior-shamans are always ready to charge headlong into the unknown. They are known for being able to blend into the landscape when needed and for being difficult to catch when making an escape, but also for being pig-headed companions at the best of times.

Boar’s Head

Starting when you choose this path at 3rd level, you must make or acquire a headpiece from a boar’s head. Though nonmagical, you must be wearing the boar head in order to utilize your class features. If you lose your boar head, you must acquire another or craft one from animal hide (an activity that takes 1 hour). This crafting can be performed during a short or long rest.

Additionally, the spirit of the boar makes you into a stubborn fighter who can smash through any who stand against you. While you are raging, and provided you are wearing your boar’s head, you may use a bonus action on your turn to take the Dash action. When you do so, opportunity attack rolls against you are made with disadvantage.

Porcine Indomitability

Beginning at 6th level, the boar spirit grants you superior knowledge of your surrounding terrain.

You gain proficiency in Stealth and Survival.

Additionally, your stubbornness and strength makes you as hard to pin down as the animal that is your namesake. While raging, and provided you are wearing your boar’s head, you have advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself.

Consult The Spirits

At 10th level, you can cast the commune spell without need of a material component provided you wear your boar’s head, but only as a ritual. When you do so, the spirit of the boar manifests to give you the information you seek. On rare occasions (and at the GM’s discretion), this boar spirit might be replaced with an einherjar, one of the honored dead, by a valkyrja, or even by Lotrisa, goddess of love, passion, fertility, and battle herself. After you cast commune in this way, you can’t use this feature again until you finish a short or long rest.

Boar Attack

Beginning at 14th level, you can use your boar strength and willfulness to trample opponents as you charge. While raging, and provided you are wearing your boar’s head, you may use your bonus action to move through the space of a creature up to one size larger than you. That creature must succeed on a Strength saving throw (DC = 8 + Strength modifier + proficiency bonus) or be forced prone and take 1d12 bludgeoning damage. You may add your Strength modifier to the damage dealt.

Section 15: Copyright Notice
Thrones & Bones: Norrøngard Player's Guide Copyright 2021 Lazy Wolf Studios Authors: Lou Anders, Jeff Lee, Sarah Madsen, Ben McFarland, and Brian Suskind.