Path of the Dragon

Dragons are raw elemental power given flesh. These unyielding engines of aggression and majesty inspire both fear and devotion. This path will let you realize the dragon within.

Totem Dragon

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Dragon Damage Type
Black or Copper Acid
Blue or Bronze Lightning

Brass, Gold, or Red

Fire
Green Poison
Silver or White Cold

Wyrm Teeth

At 3rd level, your jaws extend and become dragon-like when you enter your rage.

While raging, you can use a bonus action to attempt to bite one creature of your choice that you can see within 5 feet. Your jaws deal 1d8 piercing damage plus damage of your chosen dragon type equal to your proficiency bonus.

Legendary Might

Starting at 6th level, if you fail a saving throw, you can choose to succeed instead. Once you use this feature, you can’t use it again until you finish a long rest.

Aspect of the Dragon

At 10th level, you can manifest additional aspects of the dragon. Select one of the below aspects to manifest. During a long rest, you may replace your chosen aspect with a new option from this list.

  • Dragon Heart. You can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short of long rest before you can use it again.
  • Dragon Hide. Your skin becomes covered in scales. Your armor class increases by 1.
  • Dragon Sight. You can shift your eyes to see as a dragon does. You gain blindsight out to a range of 60 feet.
  • Dragon Tongue. You can speak and read Draconic. You also have advantage on all Charisma based ability checks.
  • Dragon Wings. You sprout a pair of wings that resemble those of your totem dragon. While the wings are present, you have a flying speed of 30 feet. You can’t manifest your wings while wearing armor unless it is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Wyrm Lungs

At 14th level, you can use an action to make a breath weapon attack. You exhale your breath in a 60-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 12d8 damage of your chosen totem dragon type or half as much damage on a successful one.

After you use this feature, you can’t use it again until you complete a short or long rest.

Section 15: Copyright Notice

Warlock 26: Dragons. ©2021 Open Design LLC. Authors: Celeste Conowitch, Gabriel Hicks, Richard Pett.

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