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Path of the Jungle

Barbarians who follow the Path of the Jungle are dedicated to protecting their home jungles with their lives, no matter how dangerous the wilds may be. These bloodragers have formed an organization of like-minded individuals who call themselves the Protectors of the Green. At first, their mission was clear: stop wars from destroying the jungles, and this mission has only been strengthened when a few select members learned about The Blight affecting the anabaguas. They keep their knowledge of The Blight a secret for the sake of the anabaguas.

Call of Nature

At 3rd level, you are able to conjure one beast of challenge rating 1 or lower. This creature shares your turn and follows your orders and will fight for you but otherwise disobey any orders which will obviously lead to its death. Once you have used this ability, you must complete a short or long rest before doing so again.

Wild Empathy

Starting at 6th level, you can use an action to gain the ability to speak with beasts for 1 minute as if you shared a common language. While using this ability you have advantage on all Charisma (Persuasion) ability checks against beasts. Once you have used this ability, you must complete a short or long rest before doing so again.

Jungle’s Favor

At 10th level, while you are in a jungle, you gain advantage on initiative checks and are not affected by difficult terrain.

Nature’s Protection

At 14th level, while in a rage, beasts and plants have disadvantage on attack rolls against you and you have advantage on saving throws against their spells and abilities.

Section 15: Copyright Notice

Boricubos: The Lost Isles (5E) © 2021, Legendary Games; Author: Miguel Colon.

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