Path of the Wasteland

For some barbarians, rage is a tool of survival in the harshest of environments, in lands blighted by disaster and disease, corrupted by the forces of evil and wracked by the rage of nature itself. For them, battle is not just against living foes, but against larger, more impersonal forces and often unnatural beings.

Resistant Rage

At 3rd level, while you are raging, you are resistant to all but force and radiant damage, able to survive in almost any environment. You become proficient in Nature and Survival (choose other barbarian class skills, if already proficient in these), and your efforts at foraging yield 50% more food and water than normal.

Invigorat ing Rage

At 6th level, while you are raging, your melee weapon attacks count as magical for overcoming resistance and immunity to nonmagical attacks and damage. Additionally, your rage feeds and sustains you; entering rage counts as consuming half a day’s food and water for you with all of the normal benefits. You still must actually consume at least gallon of water (total) per week and eat a pound of food (total) per month to maintain this ability.

Survival Instincts

At 10th level, your finely-honed survival instincts allow you to track other creatures while moving at a fast pace and to move stealthily while traveling at a normal pace or moving at your normal speed. You know and can cast the tiny hut spell but only as a ritual.

Primal Protector

At 14th level, if an ally within 5 feet of you is the target of an attack or hazard, you can use your reaction to grant the attack roll disadvantage or your ally advantage on their saving throw. If the ally takes damage, you can choose to take the damage instead. If you are raging, the damage is reduced by your resistance normally. If you are not, you may automatically choose to enter rage after taking the damage.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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